Base Class: Bard
List of Flowers (the class features are at the bottom)
If the spell has a bracket and a number then that’s how many times you can cast it before it disappears. The number before this is the level of that spell. You can use the inspiration ability by expending a bardic inspiration dice.
Bluebell
Environment: Forest
Foraging DC: 14
Amount Found: 1
Bonus to DC: +2
Maximum amount in Bouquet: 2
Spells :0 Minor Illusion(3)
1 Thunderwave
2 Shatter
Inspiration Ability: Roll your bardic inspiration dice and deal thunder damage equal to the number on the dice add your charisma modifier to every creature in a radius equal to the damage dealt x 5. Every creature of your choice makes a strength save or get knocked prone
Bramble Bush
Environment: Forest
Foraging DC: 10
Amount Found: 1d2
Bonus to DC: -2
Maximum amount in Bouquet: 3
Spells: 0 Thorn Whip (infinite)
1 Goodberry
2 Spike Growth
3 Plant Growth
Inspiration Ability: Thorns grow on a creature’s weapon of your choice. For a number of attacks equal to your proficiency bonus the attacks made with this weapon deals extra damage equal to the number you roll on your bardic inspiration dice
Buttercup
Environment: Grassland
Foraging DC: 10
Amount Found: 1d6
Bonus to DC: +1
Maximum amount in Bouquet: 8
Spells: 1 Grease
1 Colour Spray
2 Detect Thoughts
Inspiration Ability: -
Common Mushroom
Environment: Forest Underdark Grassland Mushroom swamp
Foraging DC: 12
Amount Found: 1d6
Bonus to DC: -2
Maximum amount in Bouquet: 2
Spells: 0 Poison Spray (4)
1 Detect Poison and Disease
2 Protection from Poison
3 Bestow Curse
3 Animate Dead
Inspiration Ability: You throw the spores of the mushroom and it grows a number of platforms equal to what you rolled on the inspiration dice. (5ft by 5ft)
Coral
Environment: Coast
Foraging DC: 13
Amount Found: 1
Bonus to DC: -1
Maximum amount in Bouquet: 2
Spells: 1 Create or Destroy Water
3 Water Wall
3 Create Food and Water
4 Control Water
Inspiration Ability: -
Crocus
Environment: Grassland, Arctic
Foraging DC: 10
Amount Found: 1d4
Bonus to DC: +1
Maximum amount in Bouquet: 5
Spells: 1 Cure Wounds
1 Hex
2 Prayer of Healing
Inspiration Ability: As a reaction reduce cold damage taken by the number rolled
Daffodil
Environment: grassland
Foraging DC: 12
Amount Found: 1d3
Bonus to DC: +2
Maximum amount in Bouquet: 3
Spells: 0 Light (infinite)
2 Warding Bond
3 Daylight
Daisy
Environment: grassland
Foraging DC: 10
Amount Found: 1d8
Bonus to DC: +1
Maximum amount in Bouquet: 6
Spells: 0 Dancing Lights(infinite)
1 Sleep
Dandelion
Environment: grassland, forest, mountain
Foraging DC: 10
Amount found: 1d6
Bonus to DC: +0
Maximum amount in Bouquet: 5
Spells: 0 Eldritch Blast (5)
1 Fog Cloud (2)
1 Magic Missile
Inspiration Ability: Increase a creatures AC by the number rolled
EarthRoot
Environment: mountain, Underdark
Foraging DC: 14
Amount Found: 1d3
Bonus to DC: -3
Maximum amount in Bouquet: 3
Spells: 1 Mage Armour
2 Darkness
3 Meld into Stone
4 Stone Shape
Inspiration Ability: give temporary hit points equal to the number rolled add your charisma modifier to a number of creatures equal to your charisma modifier.
Fire Bloom
Environment: Mountain(volcano) Underdark
Foraging DC: 20
Amount Found: 1
Bonus to DC +1
Maximum Amount in Bouquet: 2
Spells: 0 Fire Bolt (6)
1 Burning Hands
2 Scorching Ray
2 Heat Metal
3 Fireball
4 Wall of Fire
4 Fire Shield
Inspiration Ability: Reduce fire damage by number rolled
Frost Bloom
Environment: Arctic, Mountain
Foraging DC: 19
Amount Found: 1
Bonus to DC: +2
Maximum amount in Bouquet: 2
Spells: 0 Ray of Frost (6)
1 Fog Cloud (2)
1 Chromatic Orb (cold only)
2 Misty Step
4 Ice Storm
5 Cone of Cold
Add the number rolled onto a CON save for saves against cold damage/ Extreme cold/ Frigid water to 6 people
Glowing Blue Mushroom
Environment: Underdark swamp
Foraging DC: 17
Amount found: 1d3
Bonus to DC: -1
Maximum in Bouquet: 1
Spells: 1 Sleep
2 Darkvision
2 Levitate
2 Phantasmal Force
3 Clairvoyance
4 Hallucinatory Terrain
5 Dream
Inspiration Ability: give an inspiration dice to everyone in a 20ft radius of your choice to add to the nest time you roll initiative
Prickly Pear:
Environment: Desert
Foraging DC: 13
Amount Found: 1d6
Bonus to DC: +1
Maximum amount in Bouquet: 3
Spells: 1 Goodberry
2 Spike Growth
3 Plant Growth
Inspiration Ability: You shoot out spines at creatures of your choice. Cast Magic Missile at the level of what you rolled. (can go above level 9)
Poppy
Environment: Grassland
Foraging DC: 15
Amount Found: 1
Bonus to DC: +2
Spells: 1 Shield of Faith
1 Thunderous Smite
2 Magic Weapon
Inspiration Ability: Add number rolled on one creatures ability score. They lose this feature once they use this on a saving throw ability roll or attack roll
Purple Mushroom
Environment: Mountain Underdark Swamp
Foraging DC: 16
Amount Found: 1d2
Bonus to DC: -3
Spells: 0 Message(infinite)
1 Detect Magic
2 Blur
2 Invisibility
3 Blink
4 Confusion
4 Greater Invisibility
5 Cloudkill
Inspiration Ability: expend a inspiration dice to take off the number rolled off of the nest save a creature rolls.
Rose
Environment: Grassland Forest
Foraging DC: 17
Amount Found: 1d4
Bonus to DC: +5
Maximum amount in Bouquet: 2
Spells: -
Inspiration Ability:-
Royal’s Guardian
Environment: A royal garden where a person descended from royalty lives can only be found once
Foraging DC: 5
Amount Found: 1d4
Bonus to DC: +2
Maximum in Bouquet: 1
Spells: 1 Shield Of Faith
2 Aid
3 Revivify
4 Guardian of Faith
Inspiration Ability: reduce bludgeoning slashing or piercing damage by the number rolled as a reaction.
Water Leaf:
Environment: Desert, Coast
Foraging DC: 18
Amount Found: 1d4
Bonus to DC: -1
Maximum amount in Bouquet: 3
Spells: 1 Create or Destroy Water
3 Water Wall
3 Create Food and Water
4 Control Water
Inspiration Ability: The leaf points towards the nearest settlement within the number rolled miles radius.
Wolfbane
Environment: Mountains Forests
Foraging DC: 15
Amount Found: 1
Bonus to DC: +3
Maximum amount in Bouquet: 2
Spells: 0 Poison Spray (5)
1 Ray of Sickness (3)
1 Detect Poison and Disease
2 Blindness/Deafness
Inspiration Ability: Give the poison Condition to a number of people equal to your charisma modifier add the number rolled. This lasts an hour.
Bouquet of Flowers
You gain the ability to magically summon a container for flowers during a long or short rest.
You may only have one container at a time. The container can hold a number of imbued flowers equal to your charisma modifier + half your level rounded down. To cast using a flower you need to imbue it with musical energy. You may imbue any number of flowers you have forested during a long rest by using a spell slot of the level of the spell. You can upcast this as normal. You regain these expended spell slots after finishing the long rest. If the flower has multiple spells in its description choose 1.
The DC for spells is equal to 8 + any modifier that is detailed in the flower’s description.
The Attack to hit modifier is all the modifiers in the flower’s description
Flower Scavenger
You can add your charisma modifier to any Survival skill check to forage for food/flowers.
Ask your DM what environment you’re in (arctic, coast, desert, forest, grassland, mountain, swamp or Underdark) choose a specific flower (Detailed at the end of the chapter) to forage for and make a survival check to search for them. You can only make a check during a short/long rest while in that area or if you start travelling for 4 hours or more. You can make such a check a number of times equal to your proficiency bonus.
Blessing of Nature
You learn 3 blessings and gain another at 10 and 14 level.
You can destroy a flower and use a certain blessing of your choice.
Blessing of the Cherry tree
Choose either the blessing of life or death:
Life: give every creature of your choice in a 10ft radius temporary hit points equal to (1 +level of the spell imbued) x 3
Death: every creature of your choice in a 10ft radius takes necrotic damage equal to 1 + level of the spell imbued. You may expend a use of bardic inspiration to extend the reach by 10ft and gift a creature temporary hit points equal to the number rolled on the bardic inspiration dice+ the total damage of the necrotic damage.
Blessing of the Oak tree
In a 20ft radius every creature of your choice’s AC and Strength increase to 16+the level of spell imbued if it wasn’t higher before.
Blessing of the Pine tree
In a 20ft radius every creature of your choice takes 1+the level of the spell imbued d8 piercing damage. For a number of rounds equal to the level of spell imbued whenever the target takes damage it also takes 1d4 cold damage
Blessing of the Olive tree
In a 10ft radius every creature of your choice has Charm Person cast on them. The DC is 10+ Charisma + the level of spell imbued.
Blessing of the Fruit tree
A bundle of fruit appears in your hands. It contains 1+half of your Charisma modifier of a type of Fruit of your choice.
Apple: As a bonus action you may throw an apple it heals someone 1d6+ the level of spell imbued
Orange: As a bonus action you may throw an orange it increases a creatures ability score by 1+the level of spell imbued and lasts for a number of turns equal to your charisma modifier.
If you increase Constitution then the extra HP that you would usually get is made of temporary hit points
Banana: As a bonus action you may throw a banana at a creature. Make an attack using your Charisma modifier + the level of spell imbued. It then deals damage equal to your bardic inspiration dice (doesn’t expend it) + the level of spell imbued with a range of 20/60. It then bounces off of that creature. Make an attack from that creature’s range using the same 20/60 range and the same plus to hit modifier. The banana bounces a number of times equal to your Charisma modifier and stops after it misses. If the creature that it missed tries to move on their next turn they must make a Dex save or fall prone. If it never missed it flies back to your hand but can’t be thrown again.
Blessing of the birch tree
In a 10ft square within 60ft of you every creature must make a strength saving throw or be restrained. They may repeat this save at the end of subsequent turns.
Blessing of the redwood tree
In a 20ft radius every creature of your choice gains resistance to fire damage and every object of your choice becomes immune to fire damage
Crown of Flowers/Circlet of Thorns
Bouquet of Flowers (Level 3):
As an action you can either summon a crown of flowers or a crown of thorns.
You may do this once per long rest and make it disappear without using an action.
Crown of Flowers
While wearing this crown you gain the following abilities:
- resistance to one type of damage of your choice
- expertise in a skill/tool of your choice
- you heal the maximum of the dice with your bard healing spells.
Circlet of Thorns
While wearing this circlet you gain the following abilities:
- you deal 2d6 extra damage whenever you deal damage.
- you gain temporary hit points equal to your level when you summon this.
- you ignore resistance to a type of damage of your choice.
Previous Versions
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10/25/2023 2:09:05 PM
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Coming Soon
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