Base Class: Cleric
In some way shape or form your ideals have mixed with your blood rituals to give you divine power. so now you have forgone the way of the bloodhunter and are now a cleric. You now can weave the energy of life to create such signs known as sigils. these sigils are such gifts from the gods that each individual holds a different color for and use them in different ways whether it be healing or utility, to get around or to spar, to treasure their gift or to spite theirs. While you used to be a blood hunter you are now a cleric and take up this title with pride cus few and far between actually are a mix of these life weavers. so go hunt the devils the gods are fighting and help them in battle, take up your blades and bludgeons then cast some unique healing like never before!
(prerequisite god; any of them, or any religious ideals you have work too)
(you dont need to actively fight devils as believing in your chosen god helps them in battle)
at will sigil
you can cast resistance, zone of truth and alarm at will at first level
launch pad sigil
you trace a sigil on the ground and then you jump on it and fly forward thus dealing force damage to anything withing a five feet width
web of the gods will
web of the gods allows you as a reaction create a web-like sigil to absorb an attack and then transmute it into an element
sigil of the third eye
you open your third eye with a sigil on your forehead to see someone else's future that your are holding hands with, it almost always is important and it is bound to happen. But it causes a year to disappear from your lifespan.
Devils worship
you obtain the power of the devils after killing so many of them or even just hating them giving you their fire. it makes trails of fire that trap the opponent(s) or makes gauntlets that add extra power to your punches. this fire called "the devils worship" is very powerful but only can dismiss it however the fire can be put out and avoided (ex. levitation of some sort, teleporting)
hells brawler lasts five turns
fiery walk lasts three turns
Anti thesis
you can put a tattoo of your gods symbol on you therefore giving you immunity to two things that you know of and it lasts a day and every hour you can make a creature you see make a wisdom or intelligence save based on your saving throws and if it fails it loses an immunity that you know of or if it succeeds it loses a resistance