Base Class: Bard
In the vast tapestry of bardic traditions, the College of Royalty emerges as a beacon, symbolizing the intricate fusion of birthright and oratory prowess. Rooted deeply in the legacy of bloodlines, whether flaunted or concealed, members of this college navigate the power dynamics of both heritage and eloquence.
Their speeches are not mere words, but narratives with the might to influence both the common populace and the highest echelons of power. They possess an innate ability to read situations and individuals, turning potential adversaries into trusted allies with carefully chosen words and gestures. Their words can spark rebellions or quell them, broker peace, or incite war.
In the ever-shifting landscape of politics and power, they are the behind-the-scenes puppeteers, using their charisma, intelligence, and inherent nobility to shape the world. They are the voice that echoes in the halls of power, shaping the course of kingdoms with their unmatched eloquence. A profound sense of duty and honor pulses at the core of these bards. They find themselves constantly balancing the scales of personal ambition with the weight of responsibility, either towards their lineage or the people they champion.
In the hands of a bard from the College of Royalty, this art of speech and influence can be as powerful as a king's decree, and a whispered secret as sharp as a dagger's edge.
Baron's Bluff
3rd-level College of Royalty feature
You are a master at saying the right thing at the right time. When you make a Charisma (Persuasion) or Charisma (Deception) check, you can treat a d20 roll of 9 or lower as a 10.
Count's Command
3rd-level College of Royalty feature
Gain three spells: Command, Unseen Servant, and Hold Person. Rooted in the authority of your noble lineage, you can invoke spells that command respect and compel obedience. These are not mere incantations but declarations imbued with the weight of your heritage, capable of swaying the course of encounters without exhausting your learned repertoire of magic. This power comes from your deep connection to the legacy of command and the innate right to lead, ensuring that your words carry the force of royal edicts, even in the most chaotic of battles or delicate of negotiations. These spells do not count against the number of spells you can know. Once you cast one of these spells in this way, you must finish a long rest before you can do so again.
Ducal Dominance
6th-level College of Royalty feature
As a reaction to an ally's attack roll within 60 feet, and before the outcome is known, you can expend one Bardic Inspiration die, weaving your command into their strike. Roll the Bardic Inspiration die and add the number to the attack roll, lending the precision and power of your noble heritage to your ally's effort. Should this augmented attack hit its mark, your strategic insight unnerves your enemies, leaving an opening for your comrades. The next attack made against the same target by a different ally gains advantage, provided it occurs before the start of your next turn.
Royal Redoubt
At 14th level, the Royal Redoubt feature empowers you to cast Prismatic Wall once per long rest without using a spell slot, tapping into your noble lineage for power. This formidable spell reflects your royal authority, creating a protective barrier that embodies your command over the battlefield. While active, you can only take bonus actions or reactions, a sacrifice that underscores the spell's demand on your focus. After its use, a long rest is required to regain the expended royal energies. Royal Redoubt elevates you beyond a mere spellcaster, marking you as a sovereign protector whose will is law.
Imperial Inspiration
14th-level College of Royalty feature
Imperial Inspiration embodies the zenith of your ability to inspire and command, weaving the essence of your royal heritage and bardic prowess into a potent decree. By expending a Bardic Inspiration as a bonus action, you can imbue an ally within 60 feet with the force of your will, granting them an additional action on their next turn. It does not stack with effects that already grant additional actions, like Haste or Action Surge.
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