Rogue
Base Class: Rogue

Masters of the astral plane, Astral Shadows are extraordinarily rare, they have more knowledge than any others about the astral plane, and those who learn the way of the Astral Shadow, are those who should be feared most.




(P.S. for now i had no idea what to put here but it will eventually have something)

 

Astral Step

Starting at 3rd level, you gain the ability to step into the Astral Plane as a bonus action. While in the Astral Plane, you have advantage on Dexterity (Stealth) checks and can move through other creatures and objects as if they were difficult terrain. Additionally, attacks against you have disadvantage, and you have resistance to all damage except force damage. Once you use this feature, you can't use it again until you finish a short or long rest.

Astral Ambush

At 3rd level, you've learned to harness the energy of the Astral Plane to enhance your attacks. When you use your Sneak Attack while in the Astral Plane, you can roll an additional damage die.

Ethereal Evasion

Starting at 9th level, you've become adept at evading attacks, even in the Astral Plane. When you are targeted by an attack or a spell while in the Astral Plane, you can use your reaction to gain advantage on the saving throw or Dexterity saving throw, potentially causing the attack or spell to miss you entirely. 

Astral Mastery

At 13th level, you have gained unparalleled mastery over the Astral Plane. When you use your Astral Step feature, you can choose to bring one willing creature you can touch with you to the Astral Plane. The creature must be your size or smaller. Additionally, while in the Astral Plane, you can choose to see and hear what is happening on the Material Plane within 120 feet of the location you left. This perception is blurry and indistinct, similar to observing events through a haze. 

Astral Revenant

At 17th level, your connection to the Astral Plane has deepened, granting you extraordinary abilities. You can now use your Astral Step feature twice before requiring a short or long rest to use it again. Furthermore, you can use an action to become ethereal for 1 minute. While in this state, you can move through creatures and objects as if they were difficult terrain, and you have resistance to all damage except force damage. Additionally, you can pass through portals leading to other planes of existence. Once you use this feature, you can't use it again until you finish a long rest.

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