Base Class: Fighter
You excel at overwhelming traps, smashing through doors, and pushing aside your enemies.
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Knock 'em Down
Proficiency in Athletics, if you already have expertise.
In addition at 3rd level, you gain a special benefit when making a Shove attempt. On a successful horizontal shove, if the creature moves into a creature, wall, or other solid object, your momentum crushes him against it, dealing an amount of bludgeoning damage to the creature equal to 2d6 points + Your Strength bonus (minimum 1). Any creature the target is shoved into can make a Str or Dex Saving throw (8+prof+str) to half the damage. Any inanimate object automatically fails this roll.
World Breaker
Beginning at 7th level, as long as you have movement remaining, you can Shove creatures further than normal, moving with the creature as you continue shoving them forward. When you take the Shove maneuver, you may move with them 5 Additional feet per Strength modifier. You move with the creature and expend your movement normally.
Bulldozer
If the secondary creature fails their Dungeon Crashing save they are also knocked prone in an adjacent square
Siege Breaker
All damage to inanimate objects is Doubled
Additionally, whenever you break through a wall or solid object as part of a Dungeon Crash, you gain a number of temporary hit points equal to your fighter level.
Persistent Juggernaut
At 18th Level, you have attained the pinnacle of destruction. Whenever you break a wall or Solid Object as part of a Dungeon Crash, you refresh your (walking) Movement speed.
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