Warlock
Base Class: Warlock

You have made a pact with an ancient and unfathomable entity that lurks beyond the stars, a being of madness and horror that defies all logic and reason. You have gained a glimpse of its true form, and it has twisted your body and mind into something unnatural and abhorrent. You can use your eldritch power to mutate your flesh into grotesque weapons and shapes, spreading fear and chaos among your enemies.

 

Horror Tentacle

Starting at 1st level, you can use a bonus action to transform one of your free hands into a long and slimy tentacle. The tentacle counts as a natural weapon that you are proficient with. You can use it to make melee weapon attacks that deal 1d8 + your Charisma modifier acid damage on a hit. The tentacle has a reach of 10 feet.

You can also use the tentacle to make a ranged spell attack against a creature within 30 feet of you. On a hit, the target takes 1d8 + your Charisma modifier acid damage and becomes grappled by the tentacle until you use this feature again or until the target escapes with an action. As a bonus action on your turn, you can pull the grappled target 5 feet closer to you.

You can use an action to transform the tentacle back into your hand.

The damage of both the melee weapon attack and the ranged spell attack increases by 1d8 when you reach 5th level (2d8 + Cha), 11th level (3d8 + Cha), and 17th level (4d8 + Cha).

Face of terror

Starting at 6th level, you can use your face as a weapon of fear and destruction. You gain two new actions that you can use while your horror tentacle is active.

Dripping Face: If there are any creatures that you are grappling with your horror tentacle within 5 feet of you, you can use an action to press your face against theirs and melt your flesh onto them. The target takes 2d8 + your Charisma modifier acid damage and must succeed on a Wisdom saving throw against your warlock spell save DC or become frightened of you until the end of your next turn.

If you are not grappling any creature with your horror tentacle, you can use an action to attempt to grapple one creature within 5 feet of you with your horror tentacle. Make a Strength (Athletics) or Dexterity (Acrobatics) check contested by the target's Strength (Athletics) or Dexterity (Acrobatics) check (the target chooses the ability to use). If you win the contest, you grapple the target and proceed to deal damage as above.

Exploding Face: You can use an action to detonate your face in a 15-foot cone in front of you. Each creature in the area must make a Dexterity saving throw against your warlock spell save DC, taking 4d8 + your Charisma modifier acid damage on a failed save, or half as much damage on a successful one. In addition, any creature that perceives your face by any sense (such as sight, sound, smell, or touch) for the first time after you explode it must succeed on a Wisdom saving throw against your warlock spell save DC or become frightened of you for 1d4 rounds. If a creature is immune to fear, it takes an extra 2d8 psychic damage instead.

You can use both of these actions once per short or long rest. Your face regrows at the end of your next turn.

Horror Form

Starting at 10th level, you can alter your body to adapt to different situations. As a bonus action, you can choose one of the following benefits, which lasts until you use this feature again:

- You grow a pair of wings from your back, gaining a flying speed equal to your walking speed.
- You sprout eyes all over your body, gaining blindsight out to 30 feet and advantage on Perception checks that rely on sight.
- Your skin secretes a corrosive substance that harms anyone who touches you. Whenever a creature hits you with a melee attack, it must make a Dexterity saving throw against your warlock spell save DC or take acid damage equal to half your warlock level (rounded down). If it succeeds on the saving throw, it takes no damage.

Stomach of Horror

Starting at 14th level, you can use your stomach as a weapon of consumption and assimilation. As an action, you can turn your stomach into a giant mouth and thrust it into the ground. Choose one creature within 15 feet of you that has half its hit points or fewer (bloodied). The giant mouth will appear from bellow the target.

The target must succeed on a Dexterity saving throw against your warlock spell save DC or be swallowed by your stomach. While swallowed, the target is blinded and restrained, and it takes 1d4 acid damage at the start of your turn.

You also gain one random racial trait from the swallowed target. You can use this trait as if it were your own, following the same rules and limitations as the original owner.

The swallowed target can use its action to make a melee attack against the inside of your stomach. If it hits, you must make a Constitution saving throw with a DC equal to 10 + half of the damage dealt (rounded down). On a failed save, you vomit out the target and end this feature.

You can also use an action to deal 2d8 + your Charisma modifier acid damage to the swallowed target. If the swalowed target hp reduced to 0 hit points, you can use your reaction to digest it and regain hit points equal to half its maximum hit points. You lose the trait you gained from the target if it dies, whether you swallow it or not.

You can use digest reaction once per dawn.

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10/28/2023 1:32:40 AM
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