Warlock
Base Class: Warlock

Your made a pact with the Living Nightmare a being born from the fear of all motral in the Dream realm. This being resides in the shadow region of the Dream realm. This Patron aims are shrouded in dread and chaos, its motivations to bring corruption to the Dream realm. Its warlocks are able to bring forth the power of the Living Nightmare into the waking world. Beings of the Living Nightmare include the Matron of Nightmares, The Dreamstalker, The Nightmare King

Expanded Spell List

1st-level Living Nightmare feature

The Living Nightmare lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Living Nightmare Expanded Spells
Spell Level Spells
1st Cause Fear, sleep
2nd crown of madness, phantasmal force
3rd bestow curse, fear
4th phantasmal killer, private sanctum
5th dream, mislead

Night Terrors

1st-level Living Nightmare feature

You manifest an aspect of your patron’s dreadful realm. As a bonus action, can inflict additional psychic damage to a creature you have damaged equal to your charisma modifier. You can use this feature a number of times equal to you PB per short Rest

Dream Veil

1st-level Living Nightmare feature

Your connection with the Living Nightmare has protected your mind. You gain resistance to psychic damage.

Dream Walker

6th-level Living Nightmare feature

Your patron bestows you with the ability to temporarily exist within the dream realm.

Once per long rest, you can become insubstantial for 1 minute. While in this form, you cannot interact with the material plane. If you end your turn inside a solid object, you take 1d10 force damage. You can enter back into the material plain as a bonus action.

Dreadward

10th-level Living Nightmare feature

The Living Nightmare grants you protection from mundane dreams and nightmares within its realm.

You gain immunity to the Frightened and Charmed conditions. Additionally, your Night Terrors' damage is doubled when targeting a creature that is already frightened.

Nightmare Incursion

14th-level Living Nightmare feature

You  bring forth from the realm of nightmares the true fears of creatures you target.

As an action, you manifest the living nightmares within five creatures of your choice within 60ft that you can see.

The creatures must make a wisdom saving throw against your warlock spell DC. On a failed save they become Incapacited for 1 minute and take 6d6 psychic damage. On a sucessful save they take half damage and are not incapacited. Affected creatures can repeat the saving throw at the end of each of it's turns to end the effect.

Once you use this feature, you can’t do so again until you finish a long rest.

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