Sorcerer
Base Class: Sorcerer

Some sorcerers are tied to the great wheel, wardens of time. These sorcerers are often considered masters of chance, but that is a common misconception of their powers. Chronomancers are arbiters of destiny, collapsing chance to follow their will, and bringing the tides of chaos into focus. 

Extended Spell List

Chronomancers have the ability to manipulate time with much more precision than even that of wizards. As such they gain access to the following spells, usually unavailable to sorcerers. These spells are part of the class' extended spell list, and count toward known spells

Sorcerer
 Level
Spells
9th legend lore
11th contingency
13th sequester
17th foresight

Innate Time Magic

You automatically gain the following spells, they do not count toward your spells known. Charisma is your casting stat for these spells.

Sorcerer 
Level

Spells
3rd gentle repose
5th haste, slow

Quickened Movement

Starting at 1st level, your ability to bend time allows you to move and act more quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.

Turn Back Time

When you reach the 6th level, you gain more control over your ability to control time. As a reaction at the end of any creature's turn you may undo what they have done, moving them one turn back in time, and causing them to re-take their turn. Anything they did during the first turn is undone.

Once you use this feature, you cant' use it again until you finish a log rest.

At level 13 this feature resets on a short rest as well as a long rest.

Effortless Quickening

At the 14th level, you have learned how to effortlessly weave your spells, if you use the Quickend Spell Metamagic, it costs you 0 sorcery points.

Time Shroud

At 18th level, you have become so in tune with time that you are enveloped in a cloak of probability. You may impose disadvantage on any attack against you, or roll with advantage for any saving throw. You can use this feature only once per turn, you regain use of this feature at the start of your turn.

Previous Versions

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Chronomancer Image

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