Base Class: Monk
Those that protect the Spirit's Grove have been gifted the ability to manipulate time. The monks that hold this monastic tradition are very few in the Abandoned Isles, and hold their techniques very close to the chest. If any were to find out that the Grove exists, or that one could manipulate time outside of the magic that Wizards and Sorcerers hold, the danger to the realm and the Spirit would be immense.
Eyes of Time
You have been given the ability to see into the future. It may not be a long time, but it is long enough to grant you the ability to see what your opponent will do. As a bonus action, for 1 minute you can grant yourself advantage on a single opponent with the expenditure of one Ki point.
You can only focus on one opponent at a time.
Temporal Shift
As a reaction, after you or a creature you can see within 30 ft. of you makes an attack roll, ability check, or saving throw, you can force the creature to reroll. You make this decision after you see wheter the roll succeeds or fails. The target must use the result of the second roll. You can use this ability an amount of times equal to your proficiency bonus, and you regain any expended uses when you finish a short or long rest.
Hands of Time
Through meditation, you have mastered the flow of time and can change it at your will. When you use Flurry of Blows and an additional 3 Ki points, you can now reach into the past and future, up to one turn before or after your current turn and disrupt the action of any character within melee range. On a successful hit, the action that the opponent would have taken is or will be erased from existence.
Transference
The ultimate gift from the Spirit of the Grove. Only one person has ever been granted this ability in the realm at one time. As an action, you can take time from one creature and give it to another. By expending 5 Ki points, you can touch a willing or unwilling creature (with a melee attack) and take 1d100 years from them. If you expend 10 Ki points you can choose the number of years that you take. You may then touch another creature and transfer those years, or keep them for yourself.
Once you use this feature, you can’t use it again until you finish a long rest.
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