Base Class: Sorcerer
The source of your power lies in a mysterious magical artifact. The raw power of this artifact left a permanent magical mark somewhere on your body, granting you magical abilities.
You might have stumbled across an ancient artifact in some old ruins deep in a forest, branding your hand upon touching it. Or perhaps you studied a mysterious book in the library and the powerful secrets that you uncovered permanently branded your eye.
All magical brands are unique in their appearance, but most are like deep burnmarks in a shape related to the magical artifact. These markings often glow feintly from the magical energy they possess.
Magical Intuition
At 1st level, you can cast identify at will, without expending a spell slot or material components.
Branded
At 1st level, you gain a magical brand granting you the ability to perform magic. Depending on the location of the brand on your body, you gain additional magical powers. Choose the location of your brand from the Brand Expanded Spells table. At 1st and 3rd level you learn the spells associated with your choice, as shown in the table. These spells count as sorcerer spells for you, but they don't count against the number of sorcerer spells known.
| Location | Level 1 Spell | Level 3 Spell |
|---|---|---|
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Arm |
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Eye |
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Chest |
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Leg |
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Mouth |
Your brand is magical in nature and can be detected as such. It can also be used as an Arcane focus for the
purpose of spellcasting. Any attempt short of a Wish spells will fail to remove the brand.
Arm
Your magical brand its located in your arm, granting you offensive capabilities.
You learn the spells Magic missile and Shocking grasp at level 1 and Hold person at level 3.
Chest
Your magical brand its located in your chest, granting you defensive capabilities.
You gain the Shield and Resistance spells at level 1 and Enlarge/Reduce at level 3.
Eye
Your magical brand its located in your eye, granting you investigation capabilities.
You gain the Light and Detect magic spells at level 1 and Darkness spell at level 3.
Leg
Your magical brand its located in your chest, granting you mobility capabilities.
You gain the Jump and Longstrider spells at level 1 and Spider Climb spell at level 3.
Mouth
Your magical brand its located in your mouth, granting you manipulation capabilities.
You gain the Comprehend languages and Illusory Script spells at level 1 and Suggestion spell at level 3.
Imperfect Branding
At 6th level, you gain the ability to create magical brands yourself, although not permanent. You gain the Brand Spell Metamagic option. This Metamagic option is detailed at the end of the subclass description.
Magical Affinity
By 14th level, the time it takes you to attune to an item its reduced to an action, additionaly you may cast the spells granted to you at first level by your brand without expending spell slots.
SPELL PERMANANCE
At 18th level, you have recreated the permanent nature of your brand for your spells. Whenerver you cast a spell that has a duration of 1 minute or longer, you may choose to attune to it. If you do, the spells duration becomes Until dispelled. This feature may only be used if you are not already attuned to three magic items or spells. The attunement to the spell ends only when the spell is ended.
Previous Versions
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