Base Class: Wizard
Mages who’ve spent their lives attempting to unravel the mystery of the flow of time and have learned how to harness its power for themselves.
Temporal Savant
Beginning when you select this school at 2nd level, the time you must spend to copy a spell into your spellbook is halved.
Sculpt Time
Due to your extensive study of the flow of time you’ve learnt how to harness its power in certain ways granting You access to a list of spells that are always prepared and don’t count against the number of spells you can have prepared at one time.
Additionally you’ve learnt how to move time in such a way allowing you to use your bonus action to teleport up 10ft. away into any unoccupied space that you can see, if there are no available spaces you are unable to teleport you are also unable to teleport if you don’t see the space your trying to teleport to.
Empowered Temporal Influence
Your power grows stronger increasing how hard you can bend the power of time in your favor increasing your speed by 5ft. and allowing you to neutralize the effects of spells from the Chrono spell list
Temporal Manifestations
Beginning at 10th level, your mastery over temporal energy grants you a number of time charges equal to your intelligence modifier. You may expend a number of time charges to use the following features. You may only use one of these features a turn unless your under the effects of the haste spells in which case you may use two a turn.
-Clockwork sword
you expend one time charge to summon a +1 long sword that resembles the hand of a clock. Instead of strength you may use your intelligence modifier when attacking with this magic weapon.
additionally while wielding the clockwork sword you use your action to make one creature within the range of the clockwork sword make a wisdom saving throw. If that creature fails return that creature back where it started its previous turn. You may only use this feature once every long rest
-Time wall
you expend two time charges and summon a 30ft. Tall 20ft. wide spectral wall that appears to have cogs turning inside it. This wall has an AC of 15, 150 hit points and cannot be affected by magic.
this wall lasts 1d4 turns
-Temporal burst
you expend one time charge and all creatures within 10ft. of you make a strength check or be pushed 10ft. away.
-Temporal ray
You expend any number of time charges and as an action you fire a ray of temporal energy at one creature within 80ft. of you. This attack deals 1d12 force damage for every time charge spent as the raw power of time come crushing down on them.
Foresight
Your mastery over the flow of time has given you a permanent foresight meaning you can no longer be surprised you also gain a blindsight of 15ft. and add your intelligence modifier to your initiative rolls.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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10/31/2023 5:43:41 PM
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3
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0
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5e
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Coming Soon
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