Base Class: Paladin
The Oath of Sympathy - an oath made under duress to a powerful Harvester Devil by the name of Sympathy, looking to establish himself as a new God among the Pantheons.
More to come
Sympathys favour
You are Sympathys first Paladin. As such he has given you an additional ability
You learn the fire bolt cantrip. This can be used in addition to your paladin spells and uses charisma as its spell casting modifier
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
Sympathy's Gaze: As an action, you can use your Channel Divinity to project an aura of malevolence that unnerves those around you. Each creature of your choice within 30 feet of you must make a Wisdom saving throw or become frightened for 1 minute. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success
Sympathy's Resilience: As a reaction, when you take damage from a creature within 30 feet of you, you can use your Channel Divinity to invoke Sympathy's Resilience. You gain temporary hit points equal to half the damage dealt. These temporary hit points last until the end of your next turn
Oath Spells
You gain oath spells at the paladin levels listed.
Oath of Sympathy spells
| Paladin Level | Spells |
|---|---|
|
3rd |
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5th |
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9th |
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13th |
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17th |
Aura of Sympathy
Beginning at 7th level, your bond with Sympathy grows to allow you to share the suffering of those around you.
you and friendly creatures within 10 feet of you gain resistance to psychic damage
At 18th level, the range of this aura increases to 30 feet.
Symbiotic Bond
At 15th level, your bond with Sympathy has deepened, and you've learned to draw upon its malevolent power to protect yourself. You gain the following benefits:
When you are reduced to 0 hit points but not killed outright, you can choose to regain hit points equal to your Paladin level plus your Charisma modifier, and you gain temporary hit points equal to your Paladin level. Once you use this feature, you can't use it again until you finish a long rest.
You are immune to being charmed or frightened, reflecting your resistance to Sympathy's influence.
Eternal Harvest
At 20th level, you can draw upon Sympathy's power to mark a target for an eternal harvest. Once per long rest, when you hit a creature with a melee weapon attack, you can choose to invoke the Eternal Harvest. The target must make a Constitution saving throw or become cursed. While cursed, it takes psychic damage equal to your Charisma modifier at the start of each of its turns. The curse lasts until removed by a remove curse spell or similar magic.
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