Base Class: Barbarian
A barbarian walking this path is a steadfast and unrelenting leader, taking their place at the front line of their army as the tip of the spear, specializing in wading through hoards of less powerful enemies. They are made to attack as often as possible to as many enemies as they can reach, seeking to raze entire battalions, while still having the power to face down deadly foes head on and take their allies into the fray with them. Barbarians who follow this path proudly sport the colors or crest of their faction or country, making sure their exploits are known and remembered.
Commander's Fervor
Starting when you choose this path at 3rd level, you can choose to expend another rage point to elevate your rage into an all-consuming fervor for combat. If you do so, for the duration of your rage you can make a single melee weapon attack as a bonus action on each of your turns after this one.
When your Commander's Fervor is active, you can also choose use this bonus attack to make attack rolls against two creatures within range, and split a single damage roll between the two creatures.
Sweeping Blow
Beginning at 6th level, while raging you can make a sweeping blow with your weapon which hits all creatures in a 180 degree arc in front of you with a range of 10 ft. This deals 1d8 damage + Strength Modifier.
If you are surrounded this attack is made at advantage.
While your Commander's Fervor is active, you can add an additional 1d4 to your damage
You can use this ability a number of times equal to your proficiency bonus +1
This damage increases to 2d8 at level 12
Reckless Leader
Beginning at 10th level, when you use Reckless Attack while raging, you can expend a charge and gain 1d6 temporary hit points. They vanish if any of them are left when your rage ends. While your Commander's Fervor is active, it is changed to 1d12.
As a Bonus Action, you can choose to transfer these hit points to a friendly creature within 30 feet.
You have a number of charges equal to your Proficiency Bonus + 2 and Reset on a Long Rest.
Unyielding Phalanx
At 14th level, you become the tip of the spear, you and your allies gain resilience from fighting alongside one another. When you enter your rage, you can choose a number of other willing creatures you can see within 30 feet of you equal to your Constitution modifier (minimum of one creature). You gain 5 temporary hit points for each creature that accepts this feature. Until the rage ends, when the chosen creatures hit a target with an attack roll and deals damage to it, the creature can make one additional attack to a creature within range. While your Commander's Fervor is active this attack is made with advantage.
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