Fighter
Base Class: Fighter

Armor makes you weak. At least, so claim the fabled Blitz Warriors, speeding around so quickly that their very movements become blurs. Blitz Warriors are incredibly strong, tough, and capable fighters, but they value agility, skill, and perfection in each and every strike far more. For them, being the greatest is not simply a lofty goal. It is their destiny.

Unarmored Defense

When you choose this archetype at level 3, you have surpassed the need for mere armor. Whenever you are not wearing armor, you gain a bonus to AC equal to your Constitution modifier. You do not gain this effect if you are wielding a shield.

Swift Strike

At level 3, whenever you use your full movement speed and take the attack action, you can make an additional weapon attack as part of that same action.

Cunning Action

At level 7, you can take the Dash and Disengage actions as bonus actions.

Pure Speed

At level 10, if you are not wearing armor, your walking speed increase by 10 feet.

At level 15, your walking speed increases by an additional 5 feet.

Focused Rush

At level 15, whenever you begin your turn more than 30 feet away from a creature, attacks against that creature have advantage until the end of your turn.

Disorienting Blow

At level 18, whenever you make a Swift Strike against a creature, you can force that creature to make a Strength saving throw with a DC of your fighter level. If they fail, the creature’s next attack against anyone has disadvantage, and the next attack made against the creature has advantage, and if it hits, is immediately considered a critical hit. You can use this feature a number of times equal to your proficiency bonus. All expended uses reset on a long rest.

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