Base Class: Paladin
You have pledged your life to removing the monstrous and anomalous creatures in this world from the public knowledge and ensuring they do not return your order suffers in the dark so that all but them may live in the light
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
Sacred Weapon. As an action, you can imbue one weapon that you are holding with positive energy, using your Channel Divinity. For 1 minute, you add your Charisma modifier to attack rolls made with that weapon (with a minimum bonus of +1). The weapon also emits bright light in a 20-foot radius and dim light 20 feet beyond that. If the weapon is not already magical, it becomes magical for the duration.
You can end this effect on your turn as part of any other action. If you are no longer holding or carrying this weapon, or if you fall unconscious, this effect ends.
Hold the monstrous. As an action, you present your holy symbol and speak a prayer censuring fiends, undead, and monstrosities, using your Channel Divinity. Each fiend, undead, or monstrosity that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is held for 1 minute or until it takes damage from you.
A held creature can not move if the one who put it into the held state is within 30ft (a held creature outside 30ft of the one who put it in the held state has 10ft of movement restored for every 10ft it is outside of the 30ft radius (a held creature 40ft away from the one that initiated the held state would have 10ft of movement restored as an example)) and any attack actions taken against the one that put it into the held state are made at disadvantage as well as having 1d4 + (the amount and of levels you have as a paladin) of the damage removed, if the individual who put the creature into the held state attacks the held creature the attack is made at advantage but after the damage is delt the creature is no longer in the held state
Oath Spells
You gain oath spells at the paladin levels listed.
Oath of Devotion Spells
| Paladin Level | Spells |
|---|---|
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3rd |
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5th |
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9th |
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13th |
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17th |
Aura of Devotion
Starting at 7th level, you and friendly creatures within 10 feet of you can’t be charmed while you are conscious.
At 18th level, the range of this aura increases to 30 feet.
Purity of Spirit
Beginning at 15th level, you are always under the effects of a protection from evil and good spell.
Holy Nimbus
At 20th level, as an action, you can emanate an aura of sunlight. For 1 minute, bright light shines from you in a 30-foot radius, and dim light shines 30 feet beyond that.
Whenever an enemy creature starts its turn in the bright light, the creature takes 10 radiant damage.
In addition, for the duration, you have advantage on saving throws against spells cast by fiends or undead.
Once you use this feature, you can’t use it again until you finish a long rest.
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