Blood Hunter
Base Class: Blood Hunter

The Order of the Butcher is an order that trains it’s members to hone their hemocraft and further evolve their own abilities rather than learning new skills. They are shown to have an obsession with death, blood and unyielding thirst for destruction, most look upon this order with disgust for their barbaric and gory methods, they believe in not taking prisoners slaughtering groups that may have already surrendered and a showing a great distain for any of their foes and a desire to see their innards no longer in them.

Rite of the Bloody

When you join this order at 3rd level, you learn the Rite of the Bloody as part of your Crimson Rite feature. When you activate the Rite of the Bloody, the extra damage dealt by your rite is the same as the weapon damage. Additionally, while that rite is active on your weapon, you gain the following benefits:

  • You have advantage on saving throws against being charmed, frightened or stunned.
  • When you hit a creature with your with a weapon for which the Rite of the Bloody is active, they have disadvantage on saves against your Blood Curses for 1 minute.

 

Curse Specialist

Starting at 3rd level, you learn to master blood curses. You gain an additional use of your Blood Maledict feature. In addition, your blood curses can target any creature, whether it has blood or not.

Blood Transfusion

When you reach 7th level, as a bonus action, you can heal a target a number of hit points equal to a number of hemocraft rolls up to your intelligence modifier, you take the same amount of damage you heal, this is necrotic damage and can’t be decreased in any way. This feature doesn’t work on undead or constructs.

Brand of Weakening

Starting at 11th level, your Brand of Castigation leaves an enemy in crippling pain, leaving them vulnerable to your Crimson Rite feature. Whenever you hit a creature with a weapon for which you have an active crimson rite, you forgo rolling and deal maximum damage. Additionally, if a branded creature’s speed is reduced by 10ft and they disadvantage on all constitution, dexterity and strength saves.

 

Blood Curse of the Mutilated

At 15th level, your Hemocraft is strong enough to rend a target in immense pain. You gain the Blood Curse of the Mutilated for your Blood Maledict feature. This doesn’t count against your number of blood curses known.


Blood Curse of the Mutilated 

As a bonus action, you choose one creature you can see within 30 feet of you, they take necrotic damage equal to one roll of your hemocraft die, their AC is decreased by the same amount of damage taken and their movement speed is halved, this effect lasts for 1 minute.

Amplified: The target also gains vulnerability to bludgeoning, slashing and piercing damage

Blood Thirst

At 18th level, when you kill an enemy with a weapon affected by the Rite if the Bloody you can make another attack with that weapon to another target, you can move up to half your movement speed rounded to the nearest 5 to the new target, if they die you can do this feature again. You can chain this feature up to 5 times. You make a new attack role against each enemy.

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