Base Class: Monk
Hidden away from the eyes of the world, the history monks aid in the prevention of and recovery from civilization shattering events. The temples using geomancy to shunt areas of wasted time to areas requiring it to recover. The monks traveling the world help society grow and stop schemes of all those that stand in the way of progress.
These esoteric warrior harness the understanding of time to devastating effect in battle. Fast off the mark, able to cross distances in the blink of an eye, rain down blows like hail from the gods, and use the very force of time to tear thier enemies from exsistance.
Thank you STP for the thief of time
Impeccable Memory and student of History
At the start of this path the Monk gains the Keen Mind feat and proficiency in History
Swiftness in action
Enhanced perception of time aids in reacting quickly in combat. WIS modifier is added to initiative
Time Step
Spending 4 Ki points and a bonus action you slice time to appear to teleport (no one sees you move or can use reactions in response to this movement) double your movement. You must be able to access the destination by your normal movement, you can move over fluids as normal ground while using this ability (remember the 9th level monk ability to run up walls and over liquids still apply to this). The slicing of time creates a massive disparity in inertia. This means that trying to move objects is impossible, you'll really regret striking anything whilst in the slice, and moving through liquids is right out (even a thin sheet waterfall is as good as best 3 inch steel). On the upside you can move over acid (no time for the alchemical reaction to occur) or through fire (at a moment of a slice it's brightly glowing gas or magic) with no damage. You do not have to be able to see or know of your destination. If you run into something by using this ability blind or tricked by an illusion you take 3d8 bludgeoning damage, the effect ends and roll a DC 12 CON save or you are stunned until the start of your next turn
Deja Fu
At the cost of 3 ki points the monk makes an additional 2 attacks. Only useable once per turn. IT EXCLUDES AND IS EXCLUDED BY THE USE OF ACTION SURGE OR SIMILAR EXTRA ACTION FEATURES (BUT NOT SPELLS).
Temporal Tempest Strike
5 ki points add 8d8 damage to a unarmed attack that has hit the target, completely disintegrating it if it reaches 0hp as per the spell disintegrate. can only be used once per turn.
Previous Versions
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9/10/2023 8:26:06 PM
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9/15/2023 9:31:33 PM
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11/5/2023 10:36:39 PM
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