Ranger
Base Class: Ranger

Whether you trained under dragons or tied to your bloodline you feel a change coming from inside.

Bloodline

Starting at 3rd level pick from one of the colors of dragons for your resistance. you also get the cantrip thaumaturgy.

DRAGON DAMAGE TYPE

Black

Acid

Blue

Lightning

Brass

Fire

Bronze

Lightning

Copper

Acid

Gold

Fire

Green

Poison

Red

Fire

Silver

Cold

White

Cold

 

Dragon Damage Type
Amethyst Force
Crystal Radiant
Emerald Psychic
Sapphire Thunder
Topaz Necrotic
Amethyst

Force
comes with the cantrip eldritch blast

Black

Acid

comes with the cantrip acid splash

Blue

Lightning

comes with the cantrip Shocking grasp

Brass

Fire

comes with the cantrip Fire bolt

Bronze

Lightning

comes with the cantrip Shocking grasp

Copper

Acid

comes with the cantrip acid splash

Crystal

Radiant
comes with the cantrip sacred flame

Emerald

Psychic
comes with the cantrip Vicious Mockery

Gold

Fire

comes with the cantrip Fire bolt

Green

Poison 

comes with the cantrip poison spray

Red

Fire

comes with the cantrip Fire bolt

Sapphire

Thunder
comes with the cantrip thunderclap

Silver

Cold

comes with the cantrip Ray of frost

Topaz

Necrotic
comes with the cantrip chill touch

White

Cold

comes with the cantrip Ray of frost

Scales

At 3rd level you grow scales on parts of your body giving you a higher defense. +1 to AC as well as learning draconic. (you also gain access to the wizard spell list) 

Breath weapon

At 3rd level you fire out a small ball of your draconic element dealing 3d6. The DC for this saving throw equals 8 + your Wisdom modifier + your proficiency bonus. The AOE, damage, and range grows with your level.

AOE 5ft 3rd lvl, 10ft 7th lvl, 20ft 11th lvl, with no other increases to AOE. the AOE is a sphere.

Range 60ft 3rd lvl, 100ft 7th lvl, 150ft 11th lvl, no other increases to range.

Damage 3d6 3rd lvl, 5d6 7th lvl, 8d6 11th lvl, 10d6 15th lvl, 11d8 19th lvl, 12d8 20th lvl. no other increases to damage.

At 19th lvl it becomes a bonus action and at 20th it loses its limit. 

you get 1+PB uses that reset on a long rest.

 

Elemental imbuement

Starting at 7th level when you use a spell of your draconic element you can add 1 extra of its damage die to the total. A spell that has 2d10 would get an extra d10. This only works with this subclasses draconic element. You may do this a certain amount of times 1 +PB that resets on a long rest.

At 17th level this gets reset on a short rest.

At 20th level this loses its limited uses.

Dragons sight

At 7th level you gain Blindsight out to a range of 40ft.

Hardened scales

Starting at 11th level Your scales have been hardened from your battles giving you another +1 to AC.

Dragon toughness

At 11th level you can use a charge to gain immunity to your draconic element for 1 turn as a reaction. You get your PB of these as charges that reset on a long rest.

At 17 level it now resets on a short rest.

 

Flight

Starting at 15th level you gain a fly speed equal to your walking speed. You can sprout wings or not the choice is up to you and do not effect your flight in any way.

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