Fighter
Base Class: Fighter

Harnessing the power of a long lost king, you gain abilities that are comparable to gods. Your weapon skills shall become holy and blessed, and no one would be able to stand in your way. 

Superior Critical

Beginning when you choose this archetype at 3rd level, your weapon attacks score a critical hit on a roll of 17 or higher.

Remarkable Athlete

Starting at 7th level, you can add half your proficiency bonus (round up) to any Strength, Dexterity, or Constitution check you make that doesn’t already use your proficiency bonus.

In addition, when you make a running long jump, the distance you can cover increases by a number of feet equal to your Strength modifier.

Supeior Fighting Style

At 10th level, you can choose an option from the Superior Fighting Style class feature.

Abyssal Strike

Your unarmed strikes are imbued with the power of the void. -9 to hit but +30 bonus to damage.

Dead-eye

You gain a +10 bonus to attack rolls you make with ranged weapons.

Grand Obliteration

There will be a -5 decrease to hit but a +20 bonus on damage.

Prodigy Destroyer

When you are wielding a melee weapon in one hand and no other weapons, you gain a +10 bonus to damage rolls and a +5 bonus to hit with that weapon.

Totality Extinction

Starting at 15th level, you gain the ability "Totality Extinction", where if your opponent has 90 hit points remaining or less, you may roll a d20. If you get a 13 or higher, you perform an incredibly strong attack that instantaneously kills them.

The Peak of Combat

You have obtained the true pinnacle of combat. After you attack, you take your damage divided by 4 and you may either heal yourself or heal other people with this. Alternatively, you may also split this energy between people.

Previous Versions

Name Date Modified Views Adds Version Actions
11/6/2023 1:52:53 AM
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5e
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