Base Class: Barbarian
This path focuses on the devastating powers of the Glavenus which uses its massive cutting tail and incredible firepower to decimate any monster in its path this also includes the Hell Blade Deviant which will allow you to store that fire damage and make it explode.
Glavenus Morph
At 3rd level, when you rage you are able to manifest a large, heavy, and sharp swordtail and your teeth become razor sharp and much stronger. This swordtail becomes a natural weapon that deals 1d10 slashing damage, and you can spend an action to place the tail inside your mouth and drag it through heating up the blade this attack is called Glavenus Spin, on your next turn, anyone within a 30 foot cone of the user must make a Dexterity saving throw with a DC of 8 + your proficiency bonus + your Strength modifier or take 2d12 slashing damage and 2d6 fire damage or half as much on a successful save. this damage changes to 4d12 slashing damage and 4d6 fire damage at level 10.
Tail Dominance
At 6th level, your mastery over your tail deepens. When you hit a creature with your tail attack, your next attack against that creature has advantage. Additionally, if you score a critical hit with your tail attack or an attack that had advantage due to your tail attack, you can immediately make another tail attack in addition to your attack action. This effect can repeat upon repeated successful critical hits.
Flame Eater
At 10th level, you gain the ability to breathe fire. As an action, you can exhale a blast of fire in a 15-foot cone. Each creature in the area must make a Dexterity saving throw (DC = 8 + your proficiency bonus + your Constitution modifier). A creature takes 6d6 + your Constitution modifier fire damage on a failed save, and half as much damage on a successful one. Additionally, if a creature fails its saving throw, it catches on fire and takes 2d6 fire damage at the start of each of its turns until it uses an action to extinguish the flames. You can use this feature up to the amount of your rage bonus and can’t use it again until you finish a short or long rest.
Tail Spin Combo
At 14th level, you gain the ability to perform a devastating tail spin attack. As an action, you can spin around, striking all creatures within a 10-foot radius with your tail. Each creature in the area must make a Dexterity saving throw (DC = 8 + your proficiency bonus + your Strength modifier). A creature takes 4d8 + your Strength modifier damage on a failed save, and half as much damage on a successful one. If you hit a creature with your tail spin attack, you can use your bonus action to follow up with a fiery blast. Each creature in a 15-foot cone must make a Dexterity saving throw. A creature takes 8d6 + your Constitution modifier fire damage on a failed save, and half as much damage on a successful one. Additionally, if a creature fails its saving throw, it suffers a level of exhaustion due to the intense heat. You can use this up to 3 times a day, then you can’t use it again until you finish a long rest.
Comments