Warlock
Base Class: Warlock

You made a pact with a mysterious being within your hobbies.  It has no perceivable form or audible words yet you can feel its message whenever you share your hobbies.  This being desires only that you perfect your art and share it with all who will spare you their time.

Expanded Spell List

The Network lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Network Expanded Spells
Spell Level Spells

1st

message, charm person

2nd

suggestion, alter self

3rd

counterspell, clairvoyance

4th

confusion, polymorph

5th

modify memory, scrying

World Wide Web

Starting at 1st level, you may choose up to 5 willing creatures to join you in a telepathic bond.  All members of the bond can communicate with each other telepathically regardless of distance.  While the bond persists between planes, only members on the same plane can communicate with each other.

Moderator's Might

Starting at 6th level, you can select one willing creature to become your moderator. When you make a creature a moderator they gain one bonus their choice from the following: 

  • A bonus to their damage roll(s) on one attack or spell per turn equal to your Spell Attack Bonus
  • An additional +3 to  AC
  • Advantage on a saving throw once per round
  • A bonus to their attack roll(s) on one attack or spell per turn equal to your Spell Attack Bonus
  • Gain max hit points equal to the your Spell Attack Bonus and instantly heal that much
  • An additional 10 feet of movement

This effect lasts until either you choose to end it or until you select a different creature.

Once you use this feature, you can’t use it again until you finish a short or long rest.

Chromatic Deception

Starting at 10th level, you can call on your patron to alter how the world around you is perceived. As an action, you can designate an area the size of a 100ft cube to create an illusion. The illusion can change the appearance of the area to look, sound, and smell however you choose and create illusory creatures which can move and interact with the affected environment.  You may also extend your illusion to alter real creatures to disguise or completely hide them as long as they remain in the area.
Physical interaction with the image reveals it to be an illusion, as things can pass through it.  If a creature uses its action to examine the sound or image, the creature can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC.  Upon detecting the illusion, the creature sees faint green blurs in place of the illusion.

 Once you use this feature, you can’t use it again until you finish a long rest.

Ban Hammer

Starting at 14th level, when you hit a creature with an attack, you can use this feature to ban the target.  The creature takes large amounts of damage and vanishes.

The target takes 10d6 force damage from the force of reality itself shunts the creature into a demi-plane in which your patron has complete control.  After 1d10 days, the target reappears in the space it left or in the nearest unoccupied space if that space is occupied and takes an additional 10d4 force damage.

Once you use this feature, you can’t use it again until you finish a long rest.

The Network Image

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