Barbarian
Base Class: Barbarian

The core of playing a Brawler is unpredictability, and using the environment as your weapon. Your skills in unarmed combat are honed through countless fights and brawls to the death. Many Brawlers choose to remain unarmed and unarmored, improvising weapons from your surroundings.

Brawler's Improvisation

Starting when you choose this path at 3rd level, you hone your senses to finding makeshift weapons in the midst of a fight. You gain proficiency with Improvised Weapons, and can pick up an object to use as an Improvised Weapon as a bonus action. In addition, your unarmed and improvised melee weapon attacks deal 1d4 + your Strength Modifier damage. This damage increases to 1d6 at 5th level, 1d8 at 9th level, 1d10 at the 13th level and 1d12 at 17th level.

Certain improvised weapons could be considered for weapon properties. At the DMs discretion, certain improvised weapons may have the reach, heavy or two-handed property. These weapons will do one damage dice higher than a normal improvised weapon (for example, at level 6 you would deal 1d6 damage with your improvised weapon, but swinging a medium-sized table may be considered two-handed by the DM, and thus deal 1d8 damage instead).

The damage types for these attacks will be up to DM discretion, however the damage types are limited to slashing, piercing, and bludgeoning. For example, a shard of glass may be deal piercing or slashing damage instead of the general bludgeoning damage, however a torch will only do bludgeoning - not fire damage.

Brawler's Prowess

Beginning at the 6th level, your expertise in brawling has given you an edge, both defensively and offensively. While you have no weapon, shield or armor equipped, you gain a +1 bonus to your AC and attack rolls. Additionally, you now count as one size larger when determining your carrying capacity, and the amount of weight you can push, drag, and lift, if you didn’t already.

Battering Rage

Beginning at 10th level your rage empowered blows become so powerful they can temporarily debilitate your foes. While raging when you use your action to make an Unarmed Strike and hit your opponent must make succeed on a Constitution saving throw equal to 8 + your Constitution modifier + your proficiency bonus or become stunned until the end of your next turn. The amount of times you can use this feature is equal to your proficiency bonus and must take a long rest before you can make a Debilitating Blow. Critical strikes do not count towards the usage limit of this ability.

Brawler's Counter

Beginning at 14th level your rage allows you to completely negate a melee attack and then strike back even harder. While raging if you are hit by an attack you can use your reaction to attack back at the target, you roll to attack and if you roll higher than the attack from the attacker the attack you take no damage from the attack and you deal your Unarmed Strike's damage and for every 5 higher that you rolled than the attacker you deal an extra dice from your Unarmed Strike.

Previous Versions

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