Monk
Base Class: Monk

These monks can be found training in monasteries that pay homage to a greater being these monks are empowered by their hope and divinity. Their Teaching leads them to break natural order and bend luck in their favour.

Higher Power

Starting when you choose this tradition at 3rd level, your inner light improves your fists when you use an unarmed attack you instead deal radiant damage equal to your martial arts die. 

Due to no longer being affected by Ki-Empowered Strikes, when you reach 6th level they become +2 magical weapons.

Luck Bender

When anything within 30ft makes a save, check, attack or damage roll you can use your reaction to expend 1-3 Ki points and can either increase or decrease the roll be double the amount of Ki points expended.

Lucky Catch

At 11th level, once per short rest when you use your catch missiles ability you can choose to take no damage and catch the missile no matter the damage, you also don’t need to expend a Ki point to throw a missile back if you catch it in this way. 

Divine Luck

Once per long rest you can expend 1-10 Ki points(no action or bonus action needed) and for a number of turns equal to how many Ki points expended you forgo rolling and instead any save, check or attack is treated as a natural 20 and any damage rolls deal the maximum damage.

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