Base Class: Barbarian
Taught to hunt and stalk those of all races, Consuming flesh to thrive. Whilst raging you channel the Great Hunter, empowering yourself with the powers and abilities of a Wendigo. With all of the strengths and weaknesses.
Scavengers Feast
You and your swarm of ravens feast upon the dead, downed, or incapacitated.
After consuming the target receive 1d8 healing.When you Heal targeting yourself, you can also affect your Swarm with the Heal if the beast is within 30 feet of you.
Form Of the Wendigo
When you enter your rage, you can transform, revealing the monstrous power within you. Until the rage ends, you manifest a natural weapon. It counts as a simple melee weapon for you, and you add your Strength modifier to the attack and damage rolls when you attack with it, as normal.
Bite. Your mouth transforms into a bestial muzzle. It deals 1d8 piercing damage on a hit. Once on each of your turns when you damage a creature with this bite, you regain a number of hit points equal to your proficiency bonus, provided you have less than half your hit points when you hit.
Claws. Each of your hands transforms into a claw, which you can use as a weapon if it’s empty. It deals 1d6 slashing damage on a hit. Once on each of your turns when you attack with a claw using the Attack action, you can make one additional claw attack as part of the same action.
Swarm Of Ravens. The deep hunger of the forest manifests as a swarm of Ravens. It takes its turn on your initiative. On your turn, you can verbally command the swarm where to move (no action required by you). You can use your action to verbally command it to take the Attack, Dash, Disengage, or Help action. If you don't issue a command, the swarm takes the Dodge action. Once you have the Extra Attack feature, you can make one weapon attack yourself when you command the swarm to take the Attack action. If the beast dies, you can obtain a new companion by spending 8 hours magically communing with the wendigo spirit. Upon reducing a creatures hit points to 0, the swarm immediately moves to finish the creature, unless commanded otherwise.
Pounce.
If the wendigo moves at least 20 feet straight toward a creature and then hits it with an attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone.
Ambusher.
advantage on attack rolls against any creature it has surprised.
Bellow
During Rage you may use an action to let out a great Roar, signaling the beginning of the hunt. All nearby beings within a 30 radius must succeed on a dc 13 wisdom saving throw. Upon a failure targets movement is 0, cannot take an action or reaction until the start of your next turn. Upon a success targets are granted the Frightened condition.
If target has been recently knocked prone due to Pounce or other means disadvantage on saving throw.
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