Rogue
Base Class: Rogue

Unlike Many other rogues whom wants to kill their target or steal from their traget without them even knowing that it would happen. Rogues whom wanted to become a Nightmare Ripper is not like them, they want to see the terror in the target. They first feel alive when their target is in a deep state of despair to the point were they beg for the sweet embrace of death, before finally grant their request, and ends it. This archtype is for the more sinister type of rogues. They are trained in the ways of fear and tricks of the shades.

Mind Ripper

Starting at your 3rd level your sneak attack deals now psychic damage instead of piercing damage.

When you reach the 12th level your sneak attack is so terrifying that even the most mightiest of foe will tremble. After deal more than 45 damage to a foe which must be in a single sneak attack, the target must make a wisdom saving throw against your DC (8 + Dexterity + Profiency + Weapon bouns) or be frighten until the end of your next turn.

Fleeting body and mind

Starting at your 9th level you can instead of your movement use misty step, if you throw a knife which deal psychic damage you can teleport to the knife.

You gain resistance to psychic damage

Fear's reaper

Starting at your 13th level, if you attack a creature which is frighten you gain advantages and it is an auto critical on a hit.

If you gain a killing blow, its soul will answer one question, it might choose to lie, but it is forced to answer.

Nightmare's vengeance

Starting at your 17th level when you get a critical hit on your sneak attack either by roll or ability your next attack will also be a sneak attack as well, this effect can happen multiple times in a round.

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