Monk
Base Class: Monk

The Cult believes that pain purifies weakness, fear forges intelligence, misfortunes brings creativity and dread cleanses the image of oneself. That said the Cult believes that since Life is made to bring hardships to make great beings, the time for cherish what one has and lives around is now and forever, as Life will sooner or later pluck it. In the Cult death is overshadowed by life, as they expect it with life, simply enjoying what they can without clouding their thougths with conjectures about inevitable processes. This does not mean they are insensible to it, in fact more to the contrary they safeguard the precious moment in which a life is snuff out with dedication and focus, making sure the moment in which one does pass away is as sensible and meaningful as possible for the circumstances.

The Cult will not actively try to find believers, since people who are in pain and don't feel comfortable in opening to gods and saints usually go there, to the place of humanly pain and similar brothers and sister looking for true connections and understanding, to help themselves through proving times.

The name Blood Ascension come from the legend of the founder, known to history as "the Straying One", which was said to absorb strength and energies through consuming the hearts of the enemies he fell, until one day reached power akin to a champion of a god.

Reborn in Blood

Starting when you choose this tradition at 3rd level, you can circulate your ki through your mystical bloodstream, granting both strength and sturdiness. You gain the following benefits:

  • When a melee attack would hit you, as a reaction, you can spend 2 ki points and roll a Martial Die (no modifiers) to subtract from that attack, potentially making it miss.
  • When making a Strength, Dexterity or Constitution saving throw you can spend 2 ki points to roll an additional Martial Die (no modifiers)
  • When making a Strength or Dexterity check you can spend 1 ki point to add a Martial Die to the roll, you can do this after seeing the roll, but before the DM tells you the outcome.

Knowledge of Bodies.

At 6th level you are considered having a profound understanding of humanoid anatomy, gaining the following benefits:

  • When making a Grapple or Shove attack you can add you Wisdom modifier to the roll.
  • When making an Arcana, Investigation, Medicine, Nature, Perception or Survival check on dead bodies you do so with advantage, picking out the innatural symptoms as opposed at what a regular corpse looks like. You can do this as long as the natural functions of said beings are somewhat akin to the ones you're familiar with.
  • When making an Insight roll you can do so with advantage, as you can discern easily the emotions and what bloodflows would they bring to ones face and coloration. 

Spirit of Rending

At 11th level, expending 2 ki points, and 1 per turn to keep it active, a red mist-like flow of energies appears around you when fighting in battle (no action needed). The mist lasts until the start of your next turn. As long as Spirit of Rending is active, you gain the following benefits.

  • You are aware of any creature who is within 5 feet of you, and its counted as you see them.
  • You gain +1 to your AC and on your turn spending 1 ki point you can roll a Martial Die to add to it (No action needed).
  • When hitting an enemy, if u spend 1 ki point you heal half the damage you made. You can do this after seeing the damage.

Being of Lost Blood

Reaching the pinnacle of Blood Ki, ones body and connection to life is sharp and deeply rooted. You gain the following benefits:

  • Once per turn, you can spend 2 ki point to transfer blood into another target having it run rampant inside another's body. Choose to roll any number of Martial Dice, rolling them 1 by 1 and choosing yourself when to stop, inflict the result to yourself and double the number Necrotic damage to the enemy hit.
  • You can add your wisdom modifier to every attack roll and Martial Die you roll.
  • While the Spirit of Rending feature is active you can take 2 reactions per round.

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