Base Class: Monk
You've been bitten by a radioactive spider and have gained exceptional abilities. Anyone can wear the mask, but you must remember: "With Great Power, Comes Great Responsibility"
Wall Crawler
Beginning at 3rd level, you gain a climbing speed equal to your walking speed. You can move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free. In addition, you cannot have your movement speed restricted or reduced by webs of any kind.
Web Slinging
Starting at 3rd level, you gain the ability to shoot webs from the palms of your hands as a bonus action.
- You can shoot a web line at an object within 60 feet of you. You may choose to pull yourself towards the object or pull the object towards yourself. If the object is being carried by a creature you must succeed in a contested Strength (Athletics) or Dexterity (Acrobatics) check to snatch it away from them.
- You shoot a web line at a creature within 60 feet of you. Make an unarmed attack roll against the creature, if you hit then you may choose to either pull yourself towards the creature or pull the creature towards yourself.
- You may attempt to web up a creature within 60 feet of you. Make an unarmed attack roll against the creature, if you hit then the creature becomes grappled by you. A creature can end the condition by using its action to rip off the webbing.
In addition, you may choose to spend 1 Ki Point to cast the Web Spell as an action without requiring concentration.
Whatever A Spider Can
At 6th level you gain the incredible strength and agility of a spider.
- You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
- You can jump up to 30 feet by spending only 10 feet of movement.
- You have advantage on Strength (Athletics) and Dexterity (Acrobatics) checks.
Quip
At 6th level, you learn the Vicious Mockery Cantrip and once per turn, you can cast it with no action required.
Spidey Sense
At 11th level, you have learned to hone the supernatural senses of a spider. You gain the following benefits:
- You can't be surprised while you are conscious.
- You have advantage on initiative rolls.
- You have blindsight to a range of 30 feet.
- While you are not incapacitated, you are permanently under the effects of the dodge action.
With Great Power Comes Great Responsibility
At 17th level, this mantra has become apart of who you are. Once per long rest, you can use an action to call upon this mantra and gain the following benefits for 1 minute:
- You gain temporary hitpoints equal to twice your monk level.
- You gain advantage on all attack rolls, ability checks, and saving throws.
- You get 1 ki point back at the start of each of your turns.
Previous Versions
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