Base Class: Fighter
The Celestial Warden is a Fighter who transcends mortal limitations, channeling the celestial energies to become a radiant force on the battlefield, defending the realms against dark and otherworldly threats.
Divine Resilience
At 3rd level, Celestial Wardens gain a pool of celestial energy equal to half their Fighter level (rounded down). As a reaction to taking damage, they can expend a point from this pool to gain resistance against that damage type until the end of their next turn. The pool is replenished after a short or long rest.
Celestial Strikes
Starting at 3rd level, the Celestial Warden's weapon strikes become infused with celestial power. When they hit a creature with a weapon attack, they can expend a use of their Divine Resilience to deal radiant damage equal to their Fighter level to the target.
Astral Defense
At 7th level, Celestial Wardens can summon a protective aura of celestial energy. As a bonus action, they can activate this aura, providing themselves and allies within 10 feet with resistance to radiant and necrotic damage for 1 minute. Once used, this feature cannot be used again until the warden completes a long rest.
Celestial Presence
Starting at 10th level, the Celestial Warden can project an aura of celestial authority. As an action, they can force all hostile creatures within 30 feet to make a Wisdom saving throw against a DC equal to 8 + the warden's proficiency bonus + their Charisma modifier. On a failed save, creatures are frightened for 1 minute. They can repeat the saving throw at the end of each of their turns, ending the effect on a success. Once used, the warden cannot use this feature again until they finish a short or long rest.
Ascendant Protector
At 15th level, the Celestial Warden achieves a heightened connection with celestial forces. Once per long rest, as a reaction to an ally within 30 feet taking damage, they can expend a use of their Divine Resilience to reduce the damage by an amount equal to their Fighter level + their Charisma modifier.
Celestial Convergence
At 18th level, the Celestial Warden can unleash the full might of celestial power. As an action, they can enter a state of Celestial Convergence for 1 minute. During this time, they gain advantage on all attacks, deal additional radiant damage with each weapon attack, and become immune to being frightened. Once this ability is used, the warden cannot use it again until they finish a long rest.
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