Paladin
Base Class: Paladin

The oath of the Liberating Flame binds it's paladins to protect, revive and keep the cinders of life that animate each and every one us. By making this oath, a paladin become a weapon that strike down all people that abuse their powers onto others, that enslave others and try to keep control of ones lives for it own benefits; May thou be a King or lord, maybe a merchant with tyranical way toward their employes, the Flame of Liberty shall smite thee down. They hold dear to them the liberty that life gave to us, and ensure that all kindred mortal, can be free. Those who take upon this oath fight for revolution against royalties and for the freedom of every being that is in their sight.

I vowed to protect thou freedom, and for it, I sacrificed my own pride and beliefs, born anew, in the Flame of Liberty. Thou shall fear me for I will smite unfairness and tyrany, judging every lord for their behaviors. Thou shall be pridefull of thy freedom life gave upon thee.

 

Tenets of Liberating Flame

 The Liberting Flame is what drives every paladins, this is what kind of instruction they shall follow for the greater good.

A Revolutionnary Soul. The established Orders never cease to abuse their powers and take profits from their people. It fall upon the paladins of the Liberting Flame to stop tyrants, smite corruption and bring salvation to the persecuted people. 

The Eternal Flame of Liberty. The paladins of this oath have to help other in need, they shall help them regain their freedom by revivifying their inner flame, that flame that animate people to always go forwards.

The brightest Flames never burns for long. The paladins that take upon this oath, are ready to sacrifice themselves for the freedom of others, by burning so bright it ignates the flames of the others.

 

Flaming Smite

As you swear your oath your Divine smite now do Fire damage instead of Radiant damage.

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

Fire Weapon. As an action, you can imbue one weapon that you are holding with a flaming energy, using you channel divinity. For 1 minute the weapon deals an extra 1d8 fire damages, emits a dim light on a 20 feeat radius. If the weapon isn't already magical, it becomes magical for the duration.

You can end this effect on your turn as part of any other action. If you are no longer holding or carrying this weapon, or if you fall unconscious, this effect ends.

Hasty immolation. As a reaction, you can use your channel divinity to accelerate the fire and submerge an enemy more rapidly, this force a desadvantage on an enemy during his saving throw.

Oath Spells

You gain oath spells at the paladin levels listed.

Oath of the Liberating Flame Spells

Aura of Warmth

At 7th level an aura of warmth that tempers lame, banishes cold, and purifies toxins, While you are conscious, you and friendly creatures within 10 feet of you have resistance to cold damage, fire damage and poison damage.

At 18th Level the range of this aura increases to 30 feet.

Invigorating Flames

At 15th level, you've learned to turn the immolation of your enemies into the invigoration of your allies. When you deal fire or radiant damage to a creature, you can choose a creature that you can see within 30 feet. That creature regains hit points equal to 2d8 + your Charisma modifier.

You can use this feature a number of times equal to your proficiency bonus, and you regain all expended usus when you finish a long rest.

Edict of the Scarlet Seraph

Starting at 20th level, you gain Angelic wings of flame which grant you 50 feet flying speed and shed bright light 30 feet from you and light 30 feet beyond that. You can activate or dismiss them at will as a free action.

You gain resistance to damage dealt by all monstrosities, friends, undead, and aberations that have been hurt by your flames.

You gain immunity to fire damages.

When you hit them with a melee attack, all monstosities, fiends, undead, and aberrations take an extra 1d8 fire damage.

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