Base Class: Cleric
The Domain of Tangle and Root channels the deep forest, its predators, its almost alien seeming ways to most, and its protectors. The gods of this domain wish for their clerics to protect and conserve the wilds, for them to be left alone, and for the clerics to guard them, sacrifices to the forest creatures and trees, and bury bodies in the soil for them to fertilize the next generation of trees, all of these are part of some of the faiths that guide these clerics. Few deities can claim influence over this domain, due to agricultural gods and goddesses being unable to, as this is specifically untamed wilds, most of the gods that can claim this domain are largely unknown (Acheron, Jörð, Fjörgyn, Aja, Ọsanyìn, Oshosi, L'inglesou, Grand Bois, Abu, Ningikuga, Mẫu Địa, Artio, Selvans, Rán, Nei Tituaabine, Tāne) as well as many powerful spirits (Ngen, Dokkaebi, İye, powerful Dryads or Hags, some Archfey).
Sight of Tangle
When you choose this domain at 1st level, you gain 60 ft of Tremorsense (through plants), proficiency in stealth, and your walking speed increases by 10 ft.
60 ft tremorsense through plants means that you can see, for a 60 ft radius, around the place you are physically touching on the plant, through the plant to feel what else is touching that individual plant or any other plant that that plant is touching.
Force of Claw and Hoof
Also starting at 1st level, you are bonded to the deep forest and its apparent dangers to those not accustomed to it. Whenever you use a class ability or spell that requires an attack roll, you may choose to attempt to bind them in place. They must make a Wisdom saving throw equal to your Spell Save DC or be restrained until your next turn, if they fail, they can use their action to attempt to break out of the binding by either making a Strength Saving Throw at -3, or a Wisdom Saving Throw at +3.
This effect does not work on anything that has Webwalk, the Plant creature type, and small to tiny beasts with climbing speeds.
Channel Divinity: Grip of Strangling Fig
Starting at 2nd level, you can use your Channel Divinity to summon a new shadow.
As an action, you channel your connection to call upon your shadow of growth, you can choose one of 5 different creatures to bring to your aid, they take their turn directly after yours, they do as commanded by you on your turn, and you can only have one out at a time, their creature type turns to plant if not a beast or plant already.
Creatures Listed at 2nd level: Dire Wolf, Giant Toad, Black Dragon Wyrmling, Giant Spider, and Grick.
The Collection of the Jackdaw
Beginning at 6th level, your soul is tied deeply to the ancient forests. You now move faster, are immune to difficult terrain, and can summon better. Along with that, whenever you use a class ability, you declare up to 40 square feet of difficult terrain.
You gain 60 ft of blindsight, and an extra 30 ft of movement, and when you use your Grip of Strangling Fig you can choose from one of the new creatures listed.
Creatures Listed at 6th level: Dire Wolf, Giant Toad, Black Dragon Wyrmling, Giant Spider, Grick, Doppelganger, Giant Eagle, Giant Elk, Giant Crocodile Green Hag.
Additionally, if your DM allows it, You can also summon a Giant Snapping Turtle.
Horns of the Beast
At 8th level, your soul is tied to the deepest forest, where those who do not understand or respect those wildest places lay in fear of it; it has become your nest, and you, their fear. You can now transform yourself into a bestial form. You gain the ability to cast any of your cantrips as a bonus action or action (while transformed); any enemies within sight must make a Wisdom save against your save DC or be frightened of you for up to one minute, you can freely communicate with beasts and plants, and your physical stats change. You also get faster.
You can transform into your beast form for up to 4 hours. Mechanically, you are a Troll that has the creature type of plant, and during this time you have access to all of your normal character abilities, your wisdom, charisma, and intelligence stay the same, and you speak all the languages that you would normally be able to speak, you can still cast spells and use weapons. You still retain your senses in their current state. You can do this 1 time per short or long rest, it takes a bonus action to initiate.
Bringer of the Feast
Starting at 17th level, whenever you cast a leveled spell, you can use a bonus action to teleport up to 30 ft. You also get slightly faster.
Previous Versions
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