Base Class: Barbarian
These barbarians, either born with horns or using horned helmets, learn how to use their pointed appendages as weapons in addition to any weapon they wield. Their fighting technique makes them unpredictable opponents who can deliver devastating and painful strikes that can even demolish structures. Horned ragers are the first to enter melee, using distance, speed, and the weight of their bodies to punish those in their way
Horned Gore
3rd-level Horned Rager feature
Starting at 3rd level, you learn to add an extra thrust with your horns during combat. You must wear or have some form of horns to be able to use this feature. For the duration of your rage you can make a single melee weapon attack with your horned helmet as a bonus action on each of your turns. This attack deals 1d6 plus your Strength modifier piercing damage
Goring Charge
6th-level Horned Rager feature
Starting at 6th level, you learn how to impale your opponents. If you move at least 10 feet straight toward a creature and then hit it with a horned gore attack on the same turn, your horned gore deals 2d6 + double your Strength modifier piercing damage and the target must succeed on a Strength saving throw (DC equals 8 + your proficiency bonus + your Strength modifier) or be knocked prone.
Rage-empowered Strikes
6th Level Path of the Horned Rager
Starting at 6th level, your raging attacks penetrate even those normally immune to nonmagical attacks. Your horned gore attacks count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage
Devastating Impact
10th-level Path of the Horned Rager feature
Starting at 10th level, your gore attacks turn into a devastating weapon. Your horned gore attacks score a critical hit on a roll of 19 or 20 and deal double damage to objects and structures. When you hit another creature with your goring charge attack, you can expend one use of your rage to attempt a stunning impact. The target must succeed on a Constitution saving throw (DC equals 8 + your proficiency bonus + your Strength modifier) or be stunned for 1 minute. At the end of each of its turns, the target can make another Constitution saving throw. On a success, the target is no longer stunned.
Sudden Gore
14th-level Path of the Horned Rager feature
Starting at 14th level, you can use your reaction to deliver a horned gore. When you take damage from a creature that is within 5 feet of you, you can use your reaction to make a horned gore attack against that creature.
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