Base Class: Paladin
You are devoted. Devoted to an idea, a concept, or resurrecting a long dead god in order to save your family farm. So devoted in fact, you have conjured magic from nothing but your determination. As an Oathseeker, your oath is not to something, it is for something. For achieving your goal. Once your goal is achieved, the magic will leave.
Tenants
Hope: Nothing will push you to dim the hope that burns inside you. No matter the circumstance, you will remain steadfast in your hope.
Kindness: Treat the world with kindness and that kindness will be repaid. Hopefully.
Responsibility: You are responsible. Full stop.
Protection: Protect what you love.
Channel Divinity
Skywatcher: The stars speak to you. During a long rest you can choose to take a point of exhaustion to ask a question of the moonlit sky. The stars whisper a short (5 words max) answer on the wind.
Honse: Your giant horse is an asset to be cherished. With the stats of a warhorse, and while you are mounted and aren't incapacitated, you gain the following benefits:
- You have advantage on melee attack rolls against any unmounted creature that is smaller than your mount.
- You can force an attack targeted at your mount to target you instead.
Warhorse: Large beast, unaligned - Armor Class 11
- Hit Points 19 (3d10+3)
- Speed 60 ft.
STR DEX CON. INT. WIS. CHA
18 12 13. 2. 12 7
- Senses passive Perception 11
- Challenge 1/2 (100 XP)
- Trampling Charge. If the horse moves at least 20 ft. straight toward a creature and then hits it with a hooves attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the horse can make another attack with its hooves against it as a bonus action.
Actions: Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: (2d6 + 4) bludgeoning damage.
Aura of the Land
Starting at 7th level, you can summon the spirit of a bountiful harvest meal. You create a thanksgiving feast, also you can select 5 players to give the effects of a long rest, and cure them of any points of exhaustion.
Vigilant Rebuke
At 15th level, you've learned how to chastise anyone who dares wield beguilements against you and your wards. Whenever you or a creature you can see within 30 feet of you succeeds on an Intelligence, a Wisdom, or a Charisma saving throw, you can use your reaction to deal 2d8 + your Charisma modifier force damage to the creature that forced the saving throw
Emissary of Redemption
At 20th level, you become an avatar of peace, which gives you the following benefits.
- You have resistance to all damage dealt by other creatures (their attacks, spells, and other effects).
- Whenever a creature damages you, it takes radiant damage equal to half the amount it dealt to you.
If you attack a creature, cast a spell on it, or deal damage to it by any means but this feature, neither benefit works against that creature until you finish a long rest.