Barbarian
Base Class: Barbarian

These guardians of the land use their connection to the Earth to find their strength, unlike other Barbarians who find it through their rage. Their mission is to destroy those who wish to bring harm to the land or any of its creatures.

Nature’s Wrath

Starting when you choose this path at 3rd level, you gain control of your rage and can turn it into something you can call on through your nature magic. You can gain the benefits of a Rage while wearing heavy armor, with the exception of the physical damage resistance.

Nature’s Duelist

Starting when you choose this path at 3rd level, while under the effects of Nature’s Wrath, you can cast the Compelled Duel spell at 1st level a number of times equal to your proficiency bonus per day. Constitution is the spellcasting ability for this spell.

Natural Protection

Beginning at 6th level, if you are under the effects of Nature’s Wrath and another creature you can see within 30 feet of you takes damage, you can use your reaction to reduce that damage by 2d6.

Nature’s Power

Beginning at 10th level, while under the effects of Nature’s Wrath, you can cast the Erupting Earth spell at 3rd level twice per day. Constitution is the spellcasting ability for this spell.

Nature’s Guardian

Starting at 14th level, your nature magic can shield you from anything attempting to stop you. If you do so, for the duration of Nature’s Wrath your speed cannot be reduced, and you are immune to the frightened, paralyzed, and stunned conditions. If you are frightened, paralyzed, or stunned, you can still take your bonus action to call upon Nature’s Wrath and suspend the effects for the duration of the wrath. When your wrath ends, you suffer one level of exhaustion.

Path Of The Nature Guardian Image

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