Base Class: Ranger
Magic Archers use their fine arcane abilities to manipulate and bend their abilities with the bow and arrow. These hunters are lethal on the battlefield, shredding and pulverising enemies in their way. These Snipers are vigilant, and able to make the most out of any situation.
Bonus Proficiencies
You gain proficiency in all bows and crossbows.
Expanded Spell List
Your ranger archetype allows you to learn a few spells at a young age. You spell list is expanded for you.
Ranger level |
Spells |
3 |
Shield, Magic Missile |
5 |
Acid Arrow, Branding Smite |
7 |
Fly, Counterspell |
9 |
Locate Creature, Flame,Arrow (5th level) |
11 |
Cloudkill, Creation |
Blistering Bolt
As an action, you gain adjust your bow to deal optimal damage. You can spend 1 minute tuning your bow, and on the first attack made, an extra d10 force damage is added. This benefit resets the moment you fire it, and you can only use this feature the amount of times equal to half your ranger level per long rest.
Deflection
When you miss an attack with your bow, as a bonus action you can force the arrow to rebound off the previous target and onto a new target. You must make a new to hit roll, and critical hits do not give you bonus damage when you use this feature. This feature can only be used the amount of times as your dexterity modifier per long rest.
Assasin’s Edge
At 11th level, when you make a critical hit with your bow, you can either roll an additional damage die, or you can cause them to be knocked prone. The prone target has advantage against you on its first attack against you after it is knocked prone, but it must be within 1 hour. If the target succeeds on its strength saving throw (DC 10 + Your Ranger level divided by 2), you can ignore this effect.
Piercing
At 15th level, when you roll a critical hit with your bow, the arrow can pierce straight through the target. The target takes an additional d12 force damage, and then if another entity is behind it, you must make an attack roll against that target, hostile or not, with disadvantage. If it succeeds, the target takes half damage from the attack.
Improved Critical
When you make an attack with a bow or crossbow, it is a critical hit on a 19 or a 20.
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