Rogue
Base Class: Rogue

Level 3: Creepy Carnival Tricks

  • Shadow Step: At 3rd level, you gain the ability to step from one shadow to another. When in dim light or darkness, you can use your bonus action to teleport up to 60 feet to an unoccupied space you can see that is also in dim light or darkness.

  • Terrifying Performance: Your performances are as chilling as they are mesmerizing. You gain proficiency in the Intimidation skill. If you are already proficient, you can add double your proficiency bonus.

  • Haunting Laughter: Your unnerving laughter echoes in the hearts of your foes. As a bonus action, you can emit an eerie laugh, imposing disadvantage on the next attack roll or ability check made against you by a creature within 30 feet until the end of your next turn.

 

Level 5: Ghostly Apparitions At 5th level, your connection to the spectral realm deepens, allowing you to summon ghostly illusions to aid you in combat. As an action, you can summon a Ghostly Apparition within 30 feet of you. This apparition is an illusory duplicate of yourself, and it lasts for 1 minute or until you lose concentration (as if concentrating on a spell).

  • Spectral Strike: While your Ghostly Apparition is active, you can use a bonus action to command it to make a melee attack against a creature within its reach. The attack uses your Dexterity modifier for the attack roll and damage, and it deals 1d6 additional psychic damage on a hit.

    Ephemeral Distraction: As a reaction when a creature makes an attack against you, you can use your Ghostly Apparition to impose disadvantage on the attack roll. The apparition momentarily distracts and disorients your attacker.

  • Illusory Maneuvers: While your Ghostly Apparition is active, you gain advantage on Dexterity (Acrobatics) checks and can move through creatures and objects as if they were difficult terrain.

Level 9: Phantom's Grace

  • Nothing Can Stop Chucky: Your connection to the ethereal grants you supernatural agility. When you take the Dash action, you can move through creatures and objects as if they were difficult terrain. Additionally, you gain advantage on Acrobatics checks to escape grapples.

Level 13: Nightmarish Mirage

  • Mirror Image of Madness: At 13th level, you can cast Mirror Image once per short rest without expending a spell slot. When you cast this spell, the illusory duplicates created are haunting, nightmare versions of yourself, causing those who see them to be unnerved and distracted.

Level 17: Cloak of Shadows and Laughter

  • Cloak of the Harlequin: Your connection to the shadows deepens. At 17th level, you can use your action to become invisible for 1 minute. Once you use this feature, you can't use it again until you finish a long rest. Additionally, when you emerge from invisibility, you can choose to create an illusory image of a nightmarish clown that lasts for one minute, causing fear in creatures of your choice within 30 feet.

 

Terrifying Performance

  • Terrifying Performance: Your performances are as chilling as they are mesmerizing. You gain proficiency in the Intimidation skill. If you are already proficient, you can add double your proficiency bonus.

Haunting Laughter

  • Haunting Laughter: Your unnerving laughter echoes in the hearts of your foes. As a bonus action, you can emit an eerie laugh, imposing disadvantage on the next attack roll or ability check made against you by a creature within 30 feet until the end of your next turn.

Ghostly Apparitions

Ghostly Apparitions At 9th level, your connection to the spectral realm deepens, allowing you to summon ghostly illusions to aid you in combat. As an action, you can summon a Ghostly Apparition within 30 feet of you. This apparition is an illusory duplicate of yourself, and it lasts for 1 minute or until you lose concentration (as if concentrating on a spell).

  • Spectral Strike: While your Ghostly Apparition is active, you can use a bonus action to command it to make a melee attack against a creature within its reach. The attack uses your Dexterity modifier for the attack roll and damage, and it deals 1d6 additional psychic damage on a hit.

    Ephemeral Distraction: As a reaction when a creature makes an attack against you, you can use your Ghostly Apparition to impose disadvantage on the attack roll. The apparition momentarily distracts and disorients your attacker.

  • Illusory Maneuvers: While your Ghostly Apparition is active, you gain advantage on Dexterity (Acrobatics) checks and can move through creatures and objects as if they were difficult terrain.

Nightmarish Mirage

  • Mirror Image of Madness: At 13th level, you can cast Mirror Image once per short rest without expending a spell slot. When you cast this spell, the illusory duplicates created are haunting, nightmare versions of yourself, causing those who see them to be unnerved and distracted.

Cloak of Shadows and Laughter

  • Cloak of the Harlequin: Your connection to the shadows deepens. At 17th level, you can use your action to become invisible for 1 minute. Once you use this feature, you can't use it again until you finish a long rest. Additionally, when you emerge from invisibility, you can choose to create an illusory image of a nightmarish clown that lasts for one minute, causing fear in creatures of your choice within 30 feet.

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Clown Image

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