Base Class: Barbarian
While most barbarians hail from the wild places of the world, brutes discovered their Rage in the underbelly of civilization. Their abilities stem from a combination of street smarts and pure grit. All those who follow this Path share one thing in common, they prefer to solve their problems with their fists.
Unarmed & Dangerous
3rd-level Path of the Brute feature
You have honed your body into a deadly weapon. When you hit a creature with an unarmed strike, you deal bludgeoning damage equal to 1d4 + your Strength modifier instead of the normal damage of an unarmed strike. If you have two free hands, the d4 damage die becomes a d6.
You also gain the benefits below while you are Raging:
- When you take the Attack action on your turn and make only unarmed strike attacks, you can make an additional unarmed strike as part of that same Attack action.
- When you take the Attack action on your turn and make an unarmed strike, you can make a Grapple attack as a bonus action. Additionally, you may use the special attack action Grapple for attacks of opportunity.
Concussive Blows
6th-level Path of the Brute feature
Your powerful strikes send your foes reeling. While Raging, your unarmed strikes count as magical for the purposes of overcoming resistance and immunity to nonmagical damage.
In addition, when you hit a creature with an unarmed strike, you can force it to make a Constitution saving throw (DC:{{savedc:con}}) (DC = 8 + your proficiency bonus + your Strength modifier). On a failure, it is knocked prone.
You can use this feature a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a short rest.
Iron Grip
10th-level Path of the Brute feature
Once you have a hold of something it is nearly impossible for it to escape your grasp. You gain the following benefits:
- The size of creatures that you can grapple increases by one size. When you grapple a creature more than one size larger than you, it can move as normal, but you move with it so long as there is an unoccupied space adjacent to it.
- While you are dragging a grappled creature that is one size larger than you or smaller, your speed isn't reduced.
- While Raging, the damage die for your unarmed strikes becomes 1d6, or 1d8 if you have two free hands.
- You gain a climbing speed equal to half your walking speed.
Brutish Determination
14th-level Path of the Brute feature
You can shrug off physical blows that would devastate lesser warriors. When you make a Strength, Dexterity, Constitution, or death saving throw, you roll a d4 and add it to your roll. You may use this feature a number of times equal to your Proficiency Bonus and regain all expended uses on a long rest. Along with this, you also gain these added benefits:
- When you roll a death save and the total is 20 or more, you instantly regain consciousness and stand up with 1 hit point.
- Finally, while Raging the damage die for your unarmed strikes becomes 1d8, or 1d10 if you have two free hands.
Previous Versions
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11/19/2023 5:59:36 AM
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Coming Soon
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