Base Class: Sorcerer
Your innate magic comes from magical crystals. The source could be either the Hex Crystals, as enigmatic as they are valuable, the even more mysterious Celestial Shards, or something else entirely. You might have been exposed to their concentrated energies, transformed by them, or born with their magic with no apparent cause. Whatever the case, their mysterious magic flows within your being, empowering you and bending the very arcane magic of the world to your will.
The power of the crystal's magic affects a Crystal Magic Sorcerer beyond their ability to cast spells. At your option, you can pick from or roll on the Crystal Magic Quirks table to create a quirk for your character.
Crystal Magic Quirks
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d4 |
Quirk |
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1 |
Magical crystals are embedded throughout your body and cannot be removed. |
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2 |
Your skin is so tough that even when badly injured, you barely bleed. |
|
3 |
You grow crystals out of your scalp instead of hair |
|
4 |
Your skin is smooth and textureless, like a crystal surface |
As a Sorcerer with the Crystal Magic Bloodline, your spellcasting stems from your fortitude and physicality which is deeply connected to these Crystals, as opposed to your sense of self or willpower. Constitution is your spellcasting ability and is used to determine your spell attack rolls and spell save DC, instead of Charisma.
Crystal Magic Spells
Starting at 1st level, you learn additional spells when you reach certain levels in this class, as shown on the Crystal Magic Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn't count against the number of sorcerer spells you know.
Whenever you gain a sorcerer level, you can replace one spell you gained from this feature with another spell of the same level. The new spell must be an evocation or transmutation spell from the sorcerer, warlock, or wizard spell list.
| Crystal Magic Spells | |
|---|---|
| Sorcerer Level | Spells |
| 1st | Absorb Elements, Color Spray, Magic Stone |
| 3rd | Blur, Maximilian's Earthen Grasp |
| 5th | Erupting Earth, Protection from Energy |
| 7th | Fabricate, Otiluke's Resilient Sphere |
| 9th | Animate Objects, Wall of Force |
Crystalline Resilience
Starting at 1st level, your fortitude is too tough to be impacted by simple blows. When you take bludgeoning, piercing or slashing damage, you can use your reaction to gain resistance to that damage.
You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Arcane Absorption
Starting at 6th level, you have learned to harness the magic-storing properties of the crystals your magic originates from. Whenever you successfully end a spell with Dispel Magic or Counterspell, you regain one spell slot. The level of the spell slot is equal to half the level of the Counterspell or Dispel Magic spell (rounded down).
Additionally, you can cast Dispel Magic or Counterspell by spending a number of sorcery points equal to the level you want to cast the spell on.
Crystalline Form
Also at 6th level, your mettle, like your physical form, is now nearly unshakable. You gain resistance to force damage, and have advantage on saving throws you make to avoid or end the stunned condition on yourself. If you fail the saving throw, you can spend 1 sorcery point to succeed instead.
Arcane Apotheosis
At 14th level, you have completely perfected the ability to shape the arcane magic of the Planes, if given enough time to shore up your own magical reserves. You can cast any spell on the artificer, sorcerer, warlock, or wizard spell list of 7th level or lower, and you don't need to meet the requirements in that spell, including costly components.
Once you use this feature, you can't use it again until you finish 7 long rests.
Pinnacle of Magic
By 18th level, you have reached the absolute peak of your connection with magic that flows through the Planes of the Multiverse. You can cast Detect Magic, Identify, Locate Animals or Plants, and Locate Object at will, without expending spell slots or material components.
Moreover, you have completely perfected the magic manipulation abilities of the crystals. You can cast Antimagic Field once without using a spell slot. You can't do so again until you finish a long rest.
Previous Versions
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8/29/2024 11:39:54 AM
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