Warlock
Base Class: Warlock

Your patron is not necessarily a being. You have devoted yourself to the web of life itself. Your pact with Fate has provided you with the ability to alter your and other beings' relationship with the web of life. All of the actions you have taken up until this point have been carefully planned out within the web, and now that you have made this pact, you have disconnected yourself from it, taking your fate into your own hands.

Expanded Spell List

Fate lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Fate Expanded Spells
Spell Level Spells

1st

bless, fog cloud

2nd

flaming sphere, darkness

3rd

dual shift*, backtrack*

4th

death ward, wall of fire

5th

awaken, reincarnate

 

*Homebrew spells, tooltips unavailable

Challenging Fate

Starting at 1st level, if you have been reduced to zero hit points and are making death saving rolls, you can use this feature to gain both one success and one failure. You can only do this once. After you are no longer unconscious, you are met with the following consequences:

  • Your maximum HP is reduced by 3 points for each of your current levels to a minimum no less than five times your current level.
  • For every level you earn from now on, you no longer get extra maximum HP from your Constitution modifier.
  • You lose one hit die.
  • For the next 2d4 days, you lose any modifiers, positive or negative, on all rolls (i.e. proficiency, spell save DC, saving throws, etc.).

Twisting Fate

Starting at 6th level, you can call on Fate to alter itself in your favor. When you make a saving throw, you can use this feature to reroll the saving throw. You can do so after seeing the initial roll but before any of the roll’s effects occur. You can only do this once per saving throw.

Once you use this feature twice, you can’t use it again until you finish a long rest.

Web of Lies

Starting at 10th level, you can choose to use this feature to tell if a creature is lying. If the creature lied and rolled a Deception check of 17 or lower, you know that they lied. If the creature lied and their total Deception check was 18 or higher, your spell has no effect. If the creature did not lie, your spell has no effect

After using this ability, you cannot use it again for another 1d6 days.

Interwoven

Starting at 14th level, when you reduce a creature to zero hit points, you can use this feature to deal all damage that YOU dealt to it to every other enemy evenly. If this kills any other creatures, any excess damage is provided to you as temporary HP.

Ex: If you deal 12 damage to a creature with 7 HP, the extra 5 HP is returned to you as temporary HP.

Once you use this feature, you can’t use it again until you finish a long rest.

Comments

Posts Quoted:
Reply
Clear All Quotes