Barbarian
Base Class: Barbarian

Pack tactics: Starting at level 3, While raging, If there is an allied creature within 5 feet of you that is not unconscious, You and all allied creatures within 5 feet gain advantage on attack rolls.

Wolf's soul: Starting at level 6, while raging, a spectral visage of a white wolf surrounds you. For the duration of your rage, Your Unarmed attacks all count as magical and deal 1d8 slashing damage. In addition, you gain the ability to make a bite attack as a bonus action. You count as proficient with the bite attack and it deals 1d10 piercing + strength your strength modifier

Howl of the wolf: Starting at level 10, as a bonus action, you let out a mighty howl. All Hostile creatures within 30 feet that can hear your howl must make a wisdom saving throw, dc equal to 8 + your constitution modifier + your proficiency bonus, becoming frightened on a failed save. In addition, you and all allied creatures within 30 feet gain temporary hit points equal to your proficiency bonus + your constitution modifier and advantage on their next attack. You can do this a number of times equal to your proficiency bonus

Heart of the pack: Starting at 14th level, As an action, you can Howl up at the sky, summoning 2 wolf spirits. These wolf spirits use the dire wolf Stat block except they has the following changes, It's hit points are equal to 10 + 5x your level, They can attack 2 times per round instead of 1, and They gain a bonus to it's ac equal to your constitution modifier.

Pack tactics

Pack tactics: Starting at level 3, While raging, If there is an allied creature within 5 feet of you that is not unconscious, You and all allied creatures within 5 feet gain advantage on attack rolls.

Wolf's soul

Wolf's soul: Starting at level 6, while raging, a spectral visage of a white wolf surrounds you. For the duration of your rage, Your Unarmed attacks all count as magical and deal 1d8 + strength modifier slashing damage. In addition, you gain the ability to make a bite attack as a bonus action. You count as proficient with the bite attack and it deals 1d10 piercing + strength your strength modifier

Howl of the wolf

Howl of the wolf: Starting at level 10, as a bonus action, you let out a mighty howl. All Hostile creatures within 30 feet that can hear your howl must make a wisdom saving throw, dc equal to 8 + your constitution modifier + your proficiency bonus, becoming frightened on a failed save. In addition, you and all allied creatures within 30 feet gain temporary hit points equal to your proficiency bonus + your constitution modifier and advantage on their next attack. You can do this a number of times equal to your proficiency bonus

Heart of the pack

Heart of the pack: Starting at 14th level, As an action, you can Howl up at the sky, summoning 2 wolf spirits. These wolf spirits use the dire wolf Stat block except they has the following changes, It's hit points are equal to 10 + 5x your level, They can attack 2 times per round instead of 1, and They gain a bonus to it's ac equal to your constitution modifier.

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11/20/2023 3:11:24 AM
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