Base Class: Warlock
"A fallen “star” corrupted by the hatred and evil of the world. Warlocks marked by the stars find themselves connected to a chunk of a "star" embedded into the ground after hitting the earth. These warlocks are known for their strange ability to balance the darkness and the light, and the star-shaped markings on their bodies. You have found yourself either a descendant of someone that shares connections with a star or you may have found contact with it."
Expanded Spell List
The Stars lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Stars Expanded Spells
| Spell Level | Spells |
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1st |
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2nd |
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3rd |
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4th |
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5th |
Vision Beyond The Stars
Starting at 1st level, the essence of the stars has crept into your mind and opened your eyes to a world beyond. You gain Darkvision out to a range of 30ft non-racial (Stacks with racial). You can see through dim light as if it were bright light, and darkness as if it were dim light.
As an action, you can attempt to peer behind the veil and see things for what they truly are. You may see through any illusion and 15ft true sight for 5 minutes.
Once you use this feature, you can’t use it again until you finish a long rest.
Blood Of The Stars
Starting at 6th level, the power of the stars runs in your veins, lending you its power to improve your spell-casting for a brief period.
As a bonus action, you may enter your 'Star-Blessed Stance'. In this form, all of your Spell Attack Rolls, Save DCs, and Spell Damage all receive a bonus equal to your spell-casting ability modifier (Cha). However, at the end of each of the turns you take in this form, you must take 1d8 psychic damage (Reduced to 1d4 at the 15th level). Your stance lasts for 1 minute. Additionally, you must make a Constitution saving throw if hit. If failed, you are forced out of this stance and lose all movement speed for your next turn.
Once you use this feature, you can’t use it again until you finish a short or long rest.
Nightmare Of The Void
Starting at 10th level, the power within you bursts out and corrupts the mind of a target of your choice, coursing and flaying their mind with aberrations beyond imagination. The target must make a Constitution Saving throw (DC equal to your spell casting DC) On a failure, the target takes 6d6 Psychic damage and disadvantage on all saving throws until the end of their next turn. They take half damage on a success.
Additionally, even if passed the saving throw, the target must subtract a 1d6 (Gains an additional 1d6 every 5 levels) from all attack rolls they make for the next minute, as their mind lingers on the horrors they have seen.
Once you use this feature, you cannot use it again until you take a long rest.
Form Of Eternity
At 14th level, the eldritch corruption within takes its form on the exterior, cloaking you in ethereal starlight. As an action, your form begins to glow with the light of the stars, letting off light in a 10ft radius around you.
As a bonus action, in this form, you may pass through creatures and other objects as if they were difficult terrain. You have a flying speed of half your original walking speed and hover over the ground. If this ability ends while inside a creature or object, you move to the nearest available space and take 2d6 force damage. The form also grants you immunity to all non-magical slashing, bludgeoning, and piercing damage, as well as resistance to all magic, and advantage on all saving throws against spells. You can not make actions or cast spells, doing either will take you out of this form.
This form lasts for 9 minutes or you can step out of it as a bonus action.
Once you use this feature, you can’t use it again until you finish a long rest or give up one spell slot.
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