Base Class: Barbarian
The Outcast is a barbarian that embodies the resilience and adaptability of those who have been cast aside by society. These barbarians have experienced rejection, exile, or isolation, and have learned to harness their pain and use it as a source of strength. Whether they were banished from their tribe, betrayed by their comrades, or simply never fit into the norms of civilization, these outcasts have embraced their outsider status and forged a path of their own. They are driven by a deep sense of self-reliance, refusing to be defined by others and finding power in their solitary existence.
Luck of the Exile
Also at 3rd level, while in rage, if you roll a 1 or a 2 on the d20 for an attack roll or saving throw, you can choose to reroll the die and you must use the new roll. You may only use this feature once per long rest.
Outcast’s Instincts
At 3rd level, you gain a boost to initiative rolls equal to your strength modifier.
Strike of Solitude
Starting at 6th level, if no-one in your party has attacked your target in combat in the past day, you gain an extra attack against the target, and advantage on damage rolls against the target. This effect lasts for 1 minute.
Raging Defence
Starting at 10th level, while you are in rage, you gain a boost to your armour class equal to your proficiency bonus.
Outcast’s Bane
Starting at 14th level, as a bonus action, when you attack a creature when in rage, they must make a constitution saving throw (DC your barbarian level -1), or take an extra d6 bleeding damage at the start of each turn. When under this effect, the affected creature (or their ally within range) must make a medicine check (DC your barbarian level -1) to stem the bleeding. You may only use this once per long rest.
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