Base Class: Cleric
The Space Domain is a celestial path followed by clerics who seek to harness the power and mysteries of the cosmos. These clerics are attuned to the vastness of the universe and draw upon its cosmic energy to aid their allies and smite their enemies. They are the guardians of cosmic balance, ensuring that the forces of light and darkness remain in equilibrium. Through their connection to the stars, planets, and celestial bodies, these clerics gain unique abilities that grant them insight into the secrets of the universe.
Secrets of the Stars
You gain proficiency in the insight skill, and you know the celestial language.
Graceful Cosmos
By 2nd level, the emptiness of space fuels your cleric abilities. You gain a boost to all healing spells, equal to your wisdom modifier.
Interstellar Step
You know the spell dimension door, and you can cast it at 3rd level. Additionally, as a bonus action, you can teleport to any unoccupied space you can see within 30ft of you.
Planetary Resistance
By 8th level, your connection with the universe has deepened, allowing you to become more durable. You gain resistance to cold damage, and you no longer need to breathe, but you still need to eat or drink.
Dark Hole
At 17th level, you gain the power of the most powerful force in the universe. As an action, you can create a black hole. Everything and everyone within 200ft of the singularity (you choose this location upon making this action, must be a point which you can see within 150ft of you), is pulled towards it. Creatures must make a strength saving throw (DC half your cleric level + your proficiency bonus, or take 8d12 force damage. Creatures of size huge or larger have advantage on this saving throw. The effect lasts for 1 minute. If a creature fails this saving throw, it is sucked into and grappled by the black hole. At the end of the minute, any creature that is inside the black hole takes a further d10 force damage. You can only use this feature once per long rest.
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