Paladin
Base Class: Paladin

Oath of Dragon slaying has a number of features that are useful for finding, and killing things with dragon like abilities or forms.

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

Slayer's State. As an action, you can enter a focused state of mind, using your Channel Divinity. For 1 minute, you add your Charisma modifier to attack rolls made against creatures with Natural armor (with a minimum bonus of +1). For the duration, you may also use your reaction to automatically succeed on dexterity saving throws against effects that allows you to make a Dexterity saving throw to take only half damage.

You can end this effect on your turn as part of any other action. If you fall unconscious, this effect ends.

Enrage the Monstrous. As an action, you present your holy symbol and speak curses and insults, using your Channel Divinity. Each creature that can see or hear you that has a flying, swimming, or burrowing speed within 30 ft. must make a Wisdom saving throw. Each creature that fails this saving throw is Enraged for 1 minute.

An Enraged creature must attack you at least once on each of it's turns. It also takes damage equal to your Paladin level if it ends it's turn more than 30 feet away from you. Whenever you deal damage to an enraged creature, it gains disadvantage on saving throws to end this effect until your next turn. At the end an enraged creature's turn, they wisdom saving throw, if they succeed, this effect ends early.

Oath Spells

You gain oath spells at the paladin levels listed.

Oath of Devotion Spells
Paladin Level Spells

3rd

heroism, bless

5th

warding bond, earthbind

9th

fly, protection from energy

13th

locate creature, fire shield

17th

hold monster, circle of power

Aura of Slaying

Starting at 7th level, you and friendly creatures within 10 feet of you have advantage on saving throws for regional effects and lair actions, and have resistance to damage from these sources while you are conscious.

At 18th level, the range of this aura increases to 30 feet.

Gravity Well

Beginning at 15th level, you are able to cast earthbind once without spending a spell slot. This feature recharges on a short or long rest.

Monstrous Form

At 20th level, as an action, you can take on a Monstrous Form. For 1 minute, Your size is large and you have a swimming speed and flying speed equal to twice your movement speed.

Whenever an enemy creature you can see takes a legendary action, you deal necrotic damage to it equal to your charisma modifier.

In addition, you have resistance to non-magical piercing, slashing, and bludgeoning damage.

Once you use this feature, you can’t use it again until you finish a long rest.

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