Base Class: Warlock
You have signed into a pact with your own blood with a bleeding god, entangling your destiny with an entity that embodies the very essence of crimson power and forbidden rituals. This malevolent deity hails from a realm steeped in blood, be it a nightmarish dimension of sanguine rivers or an otherworldly domain bathed in the ichor of dark sacrifices. The Blood God grants you the ability to harness their macabre influence, enabling you to wield the eldritch forces of blood magic with dreadful precision.
Yet, the true intentions of your patron remain veiled in sinister mystery. Is the Blood God using you as a conduit to gain insights into the world of mortals, their motivations obscured by an insatiable thirst for knowledge? Or does this dread deity harbor a malevolent agenda, seeking to open cosmic floodgates of crimson destruction upon the world, drowning it in a deluge of blood?
Perhaps you were born into a lineage that venerates the Blood God, your family bound by generations of dark devotion, your veins coursing with the unholy legacy of this eldritch connection. Alternatively, you may have stood on the precipice of a blood-soaked fate, on the verge of being consumed by your own forbidden sorcery when your patron's grasp reached out, offering you salvation in exchange for servitude. Regardless of how your pact was forged, the insidious call of the Blood God and the dark secrets of blood magic now flow through your very being.
Entities that might empower a warlock through a pact with the Blood God include malevolent godlike beings of blood and sacrifice, ancient vampiric demigods, covens of blood witches, or nightmarish beings from dimensions soaked in the life essence of countless victims. Each of these entities harbors their own cryptic motives and enigmatic powers, weaving a sinister tapestry of blood-soaked destiny for their chosen warlocks.
Expanded Spell List
The Bleeding lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Bleeding Expanded Spells
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1st |
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2nd |
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3rd |
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4th |
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5th |
Blood Transference
Starting at 1st level, when a hostile creature within 5 feet of you is reduced to 0 HP, you regain spell slot.
Boiling Blood
Starting at 6th level, your patron can feel the rage in your enemies. As an action you cause a creature within 30 feet to immediately enters a rage as though they were a 1st-level barbarian, gaining all the benefits and restrictions of that class feature, if they fail a Wisdom save. This rage lasts for 1 minute and the target must attack the closest target. If there are multiple eligible targets roll a die to select the target.
Any condition that would cause a barbarian’s rage to end causes this ability to end as well.
Once you use this feature, you can’t use it again until you finish a short or long rest. At 12th level you can use it twice before a short rest.
Power Transfusion
Starting at 10th level, you can drink the blood of your enemy to gain their knowledge and power.
You no longer suffer any ill effects from drinking a targets blood. When you do you gain the memories from the targets blood of the last 24 hours lived. These memories are as vivid as your own of the last day. If the target was affected by intoxicants you will remember those times as they would. Also if the target has limited capacity for remembering, like a dog, then you may not get any memories other than flashes here or there.
Also, if the target could cast spells you add one spell at random to your list. This will always be a spell of a level you can cast.
Both of these effects fade after 24 hours and you cannot drink more blood from the same target to have an effect unless that creature has been brought back to life.
If you drink the blood of another target you lose the memories and powers of the prior target.
Coagulate
Starting at 14th level when you hit a creature within 5 feet of you with an attack they must make a Constitution save or gain the Poisoned condition for 1 minute. If you hit the creature again with an attack they must make a Constitution save or gain the Incapacitated condition instead. If you hit the creature again with an attack for a third time they must make a Constitution save or gain the Stunned condition instead.
Previous Versions
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11/24/2023 7:07:44 AM
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12
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1
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.5
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Coming Soon
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