Base Class: Rogue
Flavor text to come...
Skill Attunement
At 3rd level, when you choose this archetype, you gain the ability to attune to two skills. When you complete a long rest, choose two skills in which you have expertise. This choice determines your spells known as found the the Skill Path Spells table.
Additionally, when you make a skill check with one of your attuned skills, you may choose to expend a spell slot. When you do so, you may add 1d4 to the roll, plus an additional +1 per level of the expended spell, up to a maximum of +4 for a 4th level spell.
Spellcasting
When you reach 3rd level, your expertise with skills becomes akin to magic. You gain the ability to cast spells.
Cantrips
You learn two cantrips at 3rd level, and one additional cantrip at 10th level, chosen from the from the following list:
| blade ward | booming blade |
| create bonfire | fire bolt |
| friends | gust |
| light | mage hand |
| mending | message |
| minor illusion | prestidigitation |
| sword burst | vicious mockery |
The Factotum Spellcasting table shows how many spell slots you have to cast your spells of 1st level or higher. It also shows what level those spell slots are. All of your spell slots are of the same level. To cast a spell of 1st level or higher, you must expend a spell slot of the spell’s level or higher. You regain all expended spell slots when you complete a short or long rest.
Factotum Spellcasting Table
| Level | Cantrips Known | Spell Slots | Spell Level | Skills Attuned |
|---|---|---|---|---|
| 3rd | 2 | 1 | 1st | 2 |
| 4th | 2 | 2 | 1st | 2 |
| 5th | 2 | 2 | 1st | 2 |
| 6th | 2 | 2 | 1st | 2 |
| 7th | 2 | 2 | 2nd | 2 |
| 8th | 2 | 2 | 2nd | 2 |
| 9th | 2 | 2 | 2nd | 2 |
| 10th | 3 | 2 | 2nd | 2 |
| 11th | 3 | 2 | 2nd | 3 |
| 12th | 3 | 2 | 2nd | 3 |
| 13th | 3 | 2 | 3rd | 3 |
| 14th | 3 | 2 | 3rd | 3 |
| 15th | 3 | 3 | 3rd | 3 |
| 16th | 3 | 3 | 3rd | 3 |
| 17th | 3 | 3 | 3rd | 3 |
| 18th | 3 | 3 | 3rd | 3 |
| 19th | 3 | 3 | 4th | 3 |
| 20th | 3 | 3 | 4th | 4 |
Spells Known
Factotums know spells based on the skills you currently have attuned. While you are attuned to a skill, as described in the Skill Attunement feature, you know the spells of the appropriate levels that you can cast on the Skill Path Spells table.
Skill Path Spells Table
| Skill | ————————————– Spell Level ————————————– | ||||
|---|---|---|---|---|---|
| 1st | 2nd | 3rd | 4th | ||
| Athletics | jump | spider climb | haste | stoneskin | |
| Acrobatics | expeditious retreat | misty step | water walk | dimension door | |
| Animal Handling | animal friendship | summon beast | conjure animals | dominate beast | |
| Arcana | detect magic | magic weapon | dispel magic | conjure minor elementals | |
| Deception | command | mirror image | feign death | hallucinatory terrain | |
| History | identify | nystul’s magic aura | speak with dead | divination | |
| Insight | detect good and evil | zone of truth | tongues | confusion | |
| Intimidation | cause fear | crown of madness | fear | banishment | |
| Investigation | detect poison and disease | augury | clairvoyance | locate creature | |
| Medicine | cure wounds | lesser restoration | revivify | blight | |
| Nature | entangle | spike growth | plant growth | conjure woodland beings | |
| Perception | alarm | see invisibility | slow | arcane eye | |
| Performance | silent image | enthrall | hypnotic pattern | phantasmal killer | |
| Persuasion | charm person | suggestion | sending | charm monster | |
| Religion | divine favor | aid | remove curse | aura of life | |
| Sleigh of Hand | catapult | cloud of daggers | vampiric touch | fabricate | |
| Stealth | disguise self | invisibility | nondetection | greater invisibility | |
| Survival | create or destroy water | enhance ability | create food and water | polymorph | |
| Thieves’ Tools | grease | knock | blink | stone shape | |
Spellcasting Ability
Intelligence is your spellcasting ability for your Factotum spells. You use your intelligence whenever a spell refers to your spellcasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for Factotum spells you cast and when making an attack roll with one.
Spell save DC = 8 + your proficiency bonus + your Intelligence modifier
Spell attack modifier = your proficiency bonus + your Intelligence modifier
Flexible Skill
At 9th level, you gain the ability to change your expertise choices. When you complete a long rest, you may choose one skill you have expertise in, you lose expertise in the chosen skill. Then choose a skill for which you do not have expertise, you gain expertise in the chosen skill. This choice occurs before you choose your skill attunements at the end of a long rest, allowing you to attune to a newly chosen skill.
Thoughtful Skill
At 13th level, your ability to apply logic and thought to solve problems becomes almost perfected. When you roll a skill check with one of your attuned skills, you may choose to use your intelligence modifier instead of the normal ability modifier for the check.
Last Preparations
At 17th level, when you finish a short rest, you can change one skill attunement. Choose one skill that you are attuned to, your attunement to that skill immediately ends. Choose one skill that you have expertise in, you gain attunement to that skill. When you change an attunement in this way, you cannot do so again until you complete a long rest.
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