Base Class: Monk
Monks of the Way of Divinity learn to harness the energy within themselves to cast divine spells. These monks are beacons of hope in dying lands, using the magic of the gods to compel people to action and to heal the sick. As a monk of the Way of Divinity, you combine your physical prowess with your spellcasting to become a powerful force on the battlefield. On Krynn, the first monks of the Way of Divinity were inspired during the War of the Lance to follow Paladine. The Way of Divinity spread from there until all deities and even some secular orders had followers capable of casting spells.
Spellcasting
Monks of the Way of Divinity learn to harness the energy within themselves to cast divine spells. These monks are beacons of hope in dying lands, using the magic of the gods to compel people to action and to heal the sick. As a monk of the Way of Divinity, you combine your physical prowess with your spellcasting to become a powerful force on the battlefield. On Krynn, the first monks of the Way of Divinity were inspired during the War of the Lance to follow Paladine. The Way of Divinity spread from there until all deities and even some secular orders had followers capable of casting spells.
Spellcasting
3rd-level Way of Divinity feature
Your training has made you capable of divine magic. You gain the ability to cast spells. See Spells Rules in chapter 10 of the Player’s Handbook for the general rules of spellcasting and the Spells Listing in Chapter 11 of the Player’s Handbook for the cleric spell list
Cantrips.
You learn the guidance cantrip and two other cantrips of your choice from the cleric spell list. You learn an additional cleric cantrip of your choice at 10th level.
Spell Slots
The Way of Divinity Spellcasting table shows how many spell slots you have to cast your cleric spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.
For example, if you know the 1st-level spell shield and have a 1st-level and a 2nd-level spell slot available, you can cast shield using either slot.
Spells Known of 1st-Level and Higher
You know three 1st-level cleric spells of your choice, two of which you must choose from the abjuration and evocation spells on the cleric spell list.
The Spells Known column of The Way of Divinity of Spellcasting table shows when you learn more wizard spells of 1st level or higher. Each of these spells must be an abjuration or evocation spell of your choice, and must be of a level for which you have spell slots. For instance, when you reach 7th level in this class, you can learn one new spell of 1st or 2nd level.
The spells you learn at 8th, 14th, and 20th level can come from any school of magic.
Whenever you gain a level in this class, you can replace one of the wizard spells you know with another spell of your choice from the wizard spell list. The new spell must be of a level for which you have spell slots, and it must be an abjuration or evocation spell, unless you’re replacing the spell you gained at 3rd, 8th, 14th, or 20th level from any school of magic.
Spellcasting Ability
Wisdom is your spellcasting ability for your wizard spells, since you learn your spells through study and memorization. You use your Intelligence whenever a spell refers to your spellcasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for a wizard spell you cast and when making an attack roll with one.
Spell save DC = 8 + your proficiency bonus + your Wisdom modifier
Spell attack modifier = your proficiency bonus + your Wisdom modifier
The Way of Divinity Spellcasting
|
Monk Level |
Cantrips Known |
Spells Known |
— Spell Slots per Spell Level — |
|||
|---|---|---|---|---|---|---|
|
1st |
2nd |
3rd |
4th |
|||
|
3rd |
2 |
3 |
2 |
— |
— |
— |
|
4th |
2 |
4 |
3 |
— |
— |
— |
|
5th |
2 |
4 |
3 |
— |
— |
— |
|
6th |
2 |
4 |
3 |
— |
— |
— |
|
7th |
2 |
5 |
4 |
2 |
— |
— |
|
8th |
2 |
6 |
4 |
2 |
— |
— |
|
9th |
2 |
6 |
4 |
2 |
— |
— |
|
10th |
3 |
7 |
4 |
3 |
— |
— |
|
11th |
3 |
8 |
4 |
3 |
— |
— |
|
12th |
3 |
8 |
4 |
3 |
— |
— |
|
13th |
3 |
9 |
4 |
3 |
2 |
— |
|
14th |
3 |
10 |
4 |
3 |
2 |
— |
|
15th |
3 |
10 |
4 |
3 |
2 |
— |
|
16th |
3 |
11 |
4 |
3 |
3 |
— |
|
17th |
3 |
11 |
4 |
3 |
3 |
— |
|
18th |
3 |
11 |
4 |
3 |
3 |
— |
|
19th |
3 |
12 |
4 |
3 |
3 |
1 |
|
20th |
3 |
13 |
4 |
3 |
3 |
1 |
Words of Wisdom
3rd-level Way of Divinity feature
Your words are capable of guiding people from a distance. When you cast the guidance cantrip, it has a range of 60 feet.
Actions Speak
6th-level Way of Divinity feature
Your training has made you capable of wielding magic and your fists simultaneously. When you use your action to cast a spell, you can use a bonus action to make an unarmed strike.
Channel the Divine
11th-level Way of Divinity feature
Your connection to the divine gives you the ability to infuse your strikes with divine energy. When you use your Flurry of Blows, your unarmed strikes deal extra radiant damage equal to your Wisdom modifier. Additionally, when you use your Flurry of Blows, you can replace one of its unarmed strikes with a healing touch. Touch a creature that you can see. It regains a number of hit points equal to a roll of your Martial Arts die + your Wisdom modifier.
Centered Focus
17th-level Way of Divinity feature
You can maintain your focus even in dire situations. You automatically succeed on saving throws you make to maintain concentration. Additionally, when you cast a spell that requires concentration and has a duration of 10 minutes or less, its duration is doubled.
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