Cleric
Base Class: Cleric

Clerics of this domain are literally born of the gods. It is not known who the god is at the from the characters birth as for all intensive purposes the divine spark has not yet awakened. Early life for cleric of this domain have only guessed at who there parentage is and worship accordingly. More Often than not taking on traits of their parent. This domain is completely dependent on the parent of the cleric. and will be chosen by the alignment of the character.

Good - Deneir

Evil - Myrkul

Chaotic - Leira

Neutral - Savaras

 

Bonus Proficiency

When you choose this domain at 1st level, you gain proficiency with Martial Weapons.

Awakening of the divine

Also starting at 1st level, your divine battle sense shines. Once per short rest  you may attack  as a reaction if an attacker misses you.

Channel Divinity: Godly imitation

Starting at 2nd level, you can use your Channel Divinity to take on traits of your godly parent.

Denier - A burning eye erupts from your forehead allowing you to commit ritual spells to memory. This spell maybe on any spell list and the number of ritual spells may not exceed your wisdom modifier.

Myrkul - A phantom crown of horns manifests on your head.   This Crown lasts until your next short rest.  While wearing this crown of Horns you gain control over a recently deceased creature's spirit.  The spirit becomes a specter and is friendly toward you for the duration. The specter maybe commanded as a bonus action verbally.  If no command is given the specter defends itself only.

Leira    -   A mist forms  around you and  obscures your foes vision.   Up to 1 minute while teleporting in any fashion  you leave behind an image of yourself creating the image of a duplicate.  This duplicate maybe used to cast spells from. during this minutes foes who attack you have disadvantage on attack rolls.

Savaras -  Your eyes dilate and pierce the fabric of fates.  Until your next  long rest gain the Portent ability.  (see page 116 of the players handbook for the definition of portent)

 

Divine ascension

At 6th level you gain a bonus feat from your godly parent. (Please see chapter 6 of the players Handbook for the descriptions)

Deneir - Keen Mind

Myrkul - Savage attacker

Leira - Skulker

Savaras - War caster

Divine Strike

At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 radiant or necrotic (Myrkul only)  damage to the target. When you reach 14th level, the extra damage increases to 2d8.

Divine Overchannel

Starting at 17th level, when you would normally use your channel divinity you gain the following effects.

Denier  -  You  cast  Simalacrum  without the material cost.  Aspell slot is still used.

Myrkul - You Cast finger of death without expending a spell slot.

Leria  -  You cast Etherealness   without spending a spell slot.

Savaras - You cast Temple of cast Temple of the gods without spending a spell slot.

Previous Versions

Name Date Modified Views Adds Version Actions
6/13/2019 5:47:28 AM
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Version 1
Coming Soon

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