Base Class: Fighter
Deep in the jungles of the multiverse stalk warriors of supernatural strength and ferocity. These savages give the hearts of their enemies to their bloodthirsty gods to fuel their power and conquest. They take many forms, from frenzied berserker that can put barbarians to shame, to sneaky birds of prey that strike from the dense foliage of the jungle, to frighteningly tall warriors that will drag you to your death. Many train their whole life in devotion of their fighting styles and deities.
Warrior Society
Beginning when you choose this archetype at 3rd level, you can choose one of 3 traditions for what they gain, Jaguar, Eagle, or Skull.
As the Warrior of the Jaguar you specialize in heavy weaponry, and pure strength over all else, giving you immense power.
At Level 3 your unarmored defense is 10+str+dex, as if you wear hide armor you aren't restricted by it in any means, as you instead gain 12+str for your ac and in addition to that your damage is empowered with 1 extra die for any versatile weapon (includes when wielded in one) or two handed weapon. Other than that you gain expertise in athletics.
As the Warrior of the Eagle you specialize in ranged and light weaponry, and pure wisdom over all else, giving you immense speed and reaction.
At Level 3 your unarmored defense is 10+dex+wisdom, as if you wear hide armor you aren't restricted by it in any means, as you instead gain 12+wisdom or dexterity as it counts as light armor now for your ac and in addition to that your damage is empowered with 1 extra die for any ranged or light weapon. Other than that you gain + wisdom towards your initiative, with expertise in stealth.
As the Warrior of the Skull you specialize in tanking hits, and pure endurance over all else, giving you immense health and being able to stand your ground against any foe.
At Level 3 your unarmored defense is 10+dexterity+constitution, as if you wear hide armor you aren't restricted by it in any means, as you instead gain 12+constitution for your ac and in addition to that your hp is increase by 2 per level. Other than that, you gain +2 hp per level with the addition of having your strength modifier added to intimidation and expertise in said skill. As a reaction though whenever you are hit hard you can try to intimidate the enemy.
Warrior of the Eagle
As the Warrior of the Eagle you specialize in ranged and light weaponry, and pure wisdom over all else, giving you immense speed and reaction.
At Level 3 your unarmored defense is 10+dex+wisdom, as if you wear hide armor you aren't restricted by it in any means, as you instead gain 12+wisdom or dexterity as it counts as light armor now for your ac and in addition to that your damage is empowered with 1 extra die for any ranged or light weapon. Other than that you gain + wisdom towards your initiative, with expertise in stealth.
Warrior of the Jaguar
As the Warrior of the Jaguar you specialize in heavy weaponry, and pure strength over all else, giving you immense power.
At Level 3 your unarmored defense is 10+str+dex, as if you wear hide armor you aren't restricted by it in any means, as you instead gain 12+str for your ac and in addition to that your damage is empowered with 1 extra die for any versatile weapon (includes when wielded in one) or two handed weapon. Other than that you gain expertise in athletics.
Warrior of the Skull
As the Warrior of the Skull you specialize in tanking hits, and pure endurance over all else, giving you immense health and being able to stand your ground against any foe.
At Level 3 your unarmored defense is 10+dexterity+constitution, as if you wear hide armor you aren't restricted by it in any means, as you instead gain 12+constitution for your ac and in addition to that your hp is increase by 2 per level. Other than that, you gain +2 hp per level with the addition of having your strength modifier added to intimidation and expertise in said skill. As a reaction though whenever you are hit hard you can try to intimidate the enemy.
Undying Huntsman
Starting at level 7, whenever you are knocked out or killed, once per longrest, you become a spirit and are able to move around until the start of your next turn which then you are revived to half your hp and gain advantage on all attacks and are under the haste spell until the start of the next round. After which you gain 1 point of exhaustion that lasts for two longrests.
Experienced Huntsman
At level 7, you gain +3 towards survival perception, insight, and investigation, with advantage on recalling lore of monsters and beasts, and recalling memories of beings you're hunting.
In addition, you gain extra features from Warrior Culture.
Warrior of the Eagle (Upgrade Mk1)
As the warrior of the Eagle you finally harness your speed and cunning even further by being capable of entering a haste-like state for 1 minute, giving you speed and whenever you dash you don't cause aoo. In addition, you can attack multiple enemies at once using action surge. When you use action surge with this, each enemy within 5ft of each other is damaged for half the amount the original takes, then the half damaged enemy damages those around them that weren't affect already even further until there is no more enemies to damage.
You can use this feature three times per longrest.
Warrior of the Jaguar (Upgrade Mk1)
As the warrior of the Jaguar you finally harness your raw power even further by being capable of entering a frenzy-like state for 1 minute, giving you +3 to attack and +3 towards damaging opponents. As when you kill someone you can heal yourself or an ally for half the damage you dealt.
You can enter this state 3 times per longrest.
Warrior of the Skull (Upgrade Mk1)
As the warrior of the Skull you finally harness your Endurance and Intimidation even further by being capable of entering a guardian-like state for 5 rounds, giving your allies resistance towards all damage for any enemy that fails against your intimidation as they have advantage on attacking you, but for each attack they miss, they heal you for half the damage they would've caused. In addition, you gain +2 damage for each attack that hits you as you can stack them up on an attack that hits, or spread them out.
This feature can be used 6 times per longrest.
Aztec Champion
At level 10, you gain a multitude of traits for being the champion of either the Jaguar, Eagle, or Skull tradition
1. you gain proficiency in constitution
2. you gain +5 damage passively
3. you gain +5 movement speed
4. you gain immunity to disease
5. you gain advantage on death saves
Markings of the Gods
At level 15, due to you showing your worth towards your gods your head transforms into either an Eagle or an Jaguar, and if you're a Warrior of Skull, then your body becomes reinforced with an exoskeleton on certain parts of your body.
Warrior of the Jaguar
You gain a jaguar head and claws. Your Base Strength increases to 24. You have advantage on your first attack, and in addition you crit on a 18-20, and you gain +20 movement speed with a climbing speed now.
Warrior of the Eagle
You have an eagle's head, feathers sprouting from your arms, and talons. Your base Dexterity is 24. Your sight increases to 10 times the normal vision. You gain darkvision that is now like what you would see normally in daylight. You have Feather Fall on you at all times, and you gain flight equal to your walking speed, if you already can fly you gain +10 movement towards flying.
Warrior of the Skull
You have bone growths emerge from you. Your base Constitution becomes 24. You have advantage to all intimidate checks. As you become immune to being frightened and in addition allies within 30ft of you gain +3 ac, with you gaining the ability to remove your hp to give it to your allies (including thp)
Warrior of the Eagle (Upgrade Mk2)
You have an eagle's head, feathers sprouting from your arms, and talons. Your base Dexterity is 24. Your sight increases to 10 times the normal vision. You gain darkvision that is now like what you would see normally in daylight. You have Feather Fall on you at all times, and you gain flight equal to your walking speed, if you already can fly you gain +10 movement towards flying.
Warrior of the Jaguar (Upgrade Mk2)
You gain a jaguar head and claws. Your Base Strength increases to 24. You have advantage on your first attack, and in addition you crit on a 18-20, and you gain +20 movement speed with a climbing speed now.
Warrior of the Skull (Upgrade Mk2)
You have bone growths emerge from you. Your base Constitution becomes 24. You have advantage to all intimidate checks. As you become immune to being frightened and in addition allies within 30ft of you gain +3 ac, with you gaining the ability to remove your hp to give it to your allies (including thp)
Aztec Demigod
Your character has became a demigod at level 18 through their achievements and being gifted it by one of the gods, giving you 1 free boon of your choice, (choose a boon feat that the dm or owner allows), in addition all your attacks deal an extra die of damage or double if it's flat damage.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
11/26/2023 12:25:04 AM
|
5
|
0
|
1
|
Coming Soon
|
Comments