Fighter
Base Class: Fighter

As the noble squire your goal is to aid the knight who either chose you or you were assigned to, but that doesn't mean you're meant to be on the backlines.

Knight and Squires Bond

Due to you being in knight's training you and the knight you're assigned to or chosen by gains a towards any roll as long as you both are within 60ft of each other at level 3.

Knight's Training

At level 3, you gain one of three advanced fighting styles from the knight subclass at level 3.

Advanced Archery

Whenever you fire a bow, or crossbow you can choose to roll two additional dice which you can use as much times equal to your proficiency bonus.

Advanced Study

You gain expertise in two skills of your choice and proficiency in two skills of your choice.

Advanced Swordmanship

You gain a crit range of 16-20 for one round and you deal an extra die of damage with your melee weapon you can use this a number of times equal to your prof modifier per long rest.

Squires Favor

At level 3 whenever you do a special scenario with one of your allies they gain +2 to attack and +3 towards damage which lasts for 1 longrest and can only happen once for that person for longrest.

Drakewardens Training

At level 3 you learn the draconic, you gain a +1d6 towards any charisma-based check towards creatures in the dragon category, and you gain resistance to a dragon element of your choice

Charmers Training

You gain +3 towards any charisma-based roll, with a +1d4 towards performance.

Squire's Enhanced Trio Training

At level 7 you gain +1 towards your proficiency, with half proficiency in all skills, and your attacks deal +1d6 damage based off of the resistance you have passively.

Squires Trio-Promotion

At level 10, you gain an ability that allows you to unlock your promotion state for 1 hour giving you +2 towards all rolls with the addition of being able to dodge, disengage, and dash as an bonus action. You gain the ability to deal an extra die of elemental damage with immunity towards said element you got resistance to. Last but not least persuasion, performance, and deception cannot get lower than a 10 making 9 and lower become a 10 automatically. You can use this once per longrest.

Squire's Upgraded Trio Training

At 15th level you gain the ability to blast an element related to your resistance which deals 10d6 damage or half which they must make a dex saving throw that is equal or higher than 8+prof+con (once per longrest). In addition you have an additional +3 towards towards charisma checks and saves. Last but not least you gain the ability to give inspiration of +2d6 to a roll of your allies choice that's a skill, check, or save.

Squires Final Training

You gain proficiency in all skills, you gain +5 towards damage and to hit, with immunity towards your original element and now resistance in another.

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