Blood Hunter
Base Class: Blood Hunter

In the shadowed corners of a world where the supernatural lurks behind a veil unseen by most, there exists an order of Blood Hunters known as the Order of the Blood Lust. These enigmatic warriors walk a fine line between darkness and light, embracing the curse of blood to battle the very creatures that haunt the night.

The tale of the Blood Lust Order is one of sacrifice and redemption, a perpetual struggle against the inner beast that threatens to consume them. These hunters have delved deep into the forbidden arts of Hemocraft, binding themselves to ancient powers, drawing strength from the very essence that seeks to corrupt them.

As initiates, members of the Blood Lust Order learn to harness their Blood Frenzy, a primal, sanguine rage that grants them extraordinary strength and resilience but at the cost of their humanity. They are warriors who can unleash devastating attacks, their bodies moving with supernatural speed and precision, driven by an insatiable hunger for the blood of their foes.

But the true power of the order lies in their ability to balance this fury with control. As they grow in strength, they learn to channel their bloodlust, using it to enhance their senses, strike with enhanced ferocity, and even master the very shadows that cling to their cursed souls. The higher echelons of this order are marked by the Duality of the Damned, a critical choice each hunter must make. Will they succumb to the eternal predator within, or will they strive to redeem their soul, fighting against the darkness that seeks to engulf them?

Those who choose the Path of the Eternal Predator become avatars of nightmarish fury, embracing their bloodlust to become apex hunters. Their attacks are relentless and brutal, each strike sapping the life force from their enemies to fuel their endless hunger.

Conversely, those who walk the Path of the Redeemed Soul undertake a journey of self-mastery, turning their curse into a weapon against the darkness. These hunters weave the echoes of their humanity into each attack, their resolve manifesting as a protective shroud of shadows that not only guards them but empowers their strikes with the energy of their absorbed pain.

The Order of the Blood Lust is not just a group of hunters; they are survivors, warriors who have peered into the abyss and chosen to use the darkness within them as a weapon against the evils that plague the world. Their path is one of perpetual conflict, a dance on the razor's edge between the monster and the hero, making them one of the most feared and respected orders in the realms of the supernatural.

Nocturnal Hunter

3rd Level Order of Bloodlust Subclass Feature

Your senses become finely tuned to the darkness. You gain darkvision out to a range of 60 feet. If you already have darkvision, its range increases by 30 feet. Additionally, your body is epecially adept in the shadows, allowing you to use the Sanguine Rush action on enemies as long as the light conditions are low light or darker.

Sanguine Rush. Your eyes lock onto prey that you need to call out beforehand. Using your Bonus Action, if you move towards that target in a straight line, your movement speed is increased by 10 ft and your jump does not cost movement. Upon reaching your prey, you can make a melee attack roll using your fangs.

You can use Sanguine Rush equal to your proficiency bonus before your next long rest.

Additionally, you can apply your Crimson Rite feature to your unarmed strikes, treating them as weapons.

Talented Tongue

7th Level Order of Bloodlust Subclass Feature

Your words are naturally graced with seductive magic. When you make a Charisma Persuasion or Charisma Deception check you count any roll of 9 or lower as a 10.

Enthralling Gaze

7th Level Order of Bloodlust Subclass Feature

Your vampiric presence allows you to captivate the minds of others. As an action, choose one creature you can see within 30 feet of you. The target must make a Wisdom saving throw against your Hemocraft save DC. On a failed save, the target is stunned until the end of your next turn. On a successful save, the target's movement speed is halved instead.

Once you use this feature, you can't use it again until you finish a short or long rest.

Brand of Blood Gorging

11th Level Order of Bloodlust Subclass Feature

Your Brand of Castigation now draws vitality from your foe’s essence, healing you with every strike. Whenever you damage a branded creature with your Crimson Rite, you regain hit points equal to the crimson rite damage dealt.

Harnessed Hunger

15th Level Order of Bloodlust Subclass Feature

Your continued work on your abilities have gained you the strength to maintain a measure of control during your frenzy. You can choose to focus your hunger, which allows you to cast spells and maintain concentration on them while in Blood Frenzy. Additionally, you no longer have to attack the nearest creature and upon reducing the first creature during your Blood Frenzy to 0 hit points, you gain temporary hit points equal to twice your Blood Hunter level.

Duality of the Damned

18th Level Order of Bloodlust Subclass Feature

At 18th level, your constant struggle between humanity and the vampiric curse reaches its zenith. You must choose between freeing yourself from your blood hunger or fully embracing it. Once you choose a path, you cannot change it.

Path of the Eternal Predator

Choosing this path means fully embracing the sanguine blood hunger, enhancing your predatory nature.

Predator's Apex. Your speed increases by 20 feet, and you gain the ability to see through magical darkness up to 60 feet.

Crimson Fury. When you enter Blood Frenzy, you can choose to enter a Crimson Fury instead. In this state, your natural weapons deal an additional 2d6 necrotic damage.

Path of the Redeemed Soul

Choosing this path signifies a rejection of the vampiric hunger, focusing on your humanity and control.

Soul's Liberation. You gain immunity to the charmed and frightened conditions. Additionally, you no longer suffer from the drawbacks of your Bloodlust Frenzy.

Echos of Mortality. As an action, you can envelop yourself in a shroud of redemptive spirits. For 1 minute, these spirits swirl around you in a 10 ft radius, providing half cover and absorbing half of the damage from any source (rounded down). This absorbed damage fuels your next melee attack, adding the same amount as additional necrotic damage to the attack.

Once you use this feature, you can't use it again until you finish a long rest.

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